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graphics: Reduce calls of ui.GLContext()
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parent
f29ff4a9e2
commit
fbc1a4238c
@ -19,7 +19,6 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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func newGraphicsContext(f func(*Image) error) *graphicsContext {
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@ -131,8 +130,8 @@ func (c *graphicsContext) drawToDefaultRenderTarget(context *opengl.Context) err
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return nil
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}
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func (c *graphicsContext) UpdateAndDraw(updateCount int) error {
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if err := c.initializeIfNeeded(ui.GLContext()); err != nil {
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func (c *graphicsContext) UpdateAndDraw(context *opengl.Context, updateCount int) error {
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if err := c.initializeIfNeeded(context); err != nil {
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return err
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}
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for i := 0; i < updateCount; i++ {
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@ -150,20 +149,20 @@ func (c *graphicsContext) UpdateAndDraw(updateCount int) error {
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if err := drawWithFittingScale(c.offscreen2, c.offscreen); err != nil {
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return err
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}
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if err := c.drawToDefaultRenderTarget(ui.GLContext()); err != nil {
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if err := c.drawToDefaultRenderTarget(context); err != nil {
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return err
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}
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if err := theImages.savePixels(ui.GLContext()); err != nil {
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if err := theImages.savePixels(context); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) Draw() error {
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if err := c.initializeIfNeeded(ui.GLContext()); err != nil {
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func (c *graphicsContext) Draw(context *opengl.Context) error {
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if err := c.initializeIfNeeded(context); err != nil {
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return err
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}
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if err := c.drawToDefaultRenderTarget(ui.GLContext()); err != nil {
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if err := c.drawToDefaultRenderTarget(context); err != nil {
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return err
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}
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return nil
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@ -19,6 +19,7 @@ import (
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"sync"
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"time"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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@ -79,8 +80,8 @@ func (c *runContext) updateFPS(fps float64) {
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type GraphicsContext interface {
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SetSize(width, height int, scale float64) error
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UpdateAndDraw(updateCount int) error
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Draw() error
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UpdateAndDraw(context *opengl.Context, updateCount int) error
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Draw(context *opengl.Context) error
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}
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func Run(g GraphicsContext, width, height int, scale float64, title string, fps int) error {
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@ -155,11 +156,11 @@ func (c *runContext) render(g GraphicsContext) error {
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tt = 1
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}
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if 1 <= tt {
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if err := g.UpdateAndDraw(tt); err != nil {
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if err := g.UpdateAndDraw(ui.GLContext(), tt); err != nil {
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return err
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}
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} else {
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if err := g.Draw(); err != nil {
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if err := g.Draw(ui.GLContext()); err != nil {
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return err
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}
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}
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