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internal/nintendosdk: refactoring
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@ -21,12 +21,6 @@ package nintendosdk
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//
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// #include <stdint.h>
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//
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// struct Touch {
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// int id;
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// int x;
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// int y;
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// };
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//
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// // UI
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// void EbitenInitializeGame();
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// void EbitenGetScreenSize(int* width, int* height);
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@ -34,12 +28,6 @@ package nintendosdk
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// void EbitenEndFrame();
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import "C"
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type Touch struct {
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ID int
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X int
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Y int
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}
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func InitializeGame() {
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C.EbitenInitializeGame()
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}
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