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opengl: Refactoring
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@ -371,7 +371,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
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gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3])
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case 16:
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u8 := js.ValueOf(v)
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m := float32Array.New(u8.Get("buffer"), u8.Get("byteOffset").Int(), 16)
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m := float32Array.New(u8.Get("buffer"), u8.Get("byteOffset"), 16)
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gl.Call("uniformMatrix4fv", js.Value(l), false, m)
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default:
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panic("not reached")
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