mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
opengl: Refactoring
This commit is contained in:
parent
33e4f82d7c
commit
ff86f8bd93
@ -371,7 +371,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
|
|||||||
gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3])
|
gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3])
|
||||||
case 16:
|
case 16:
|
||||||
u8 := js.ValueOf(v)
|
u8 := js.ValueOf(v)
|
||||||
m := float32Array.New(u8.Get("buffer"), u8.Get("byteOffset").Int(), 16)
|
m := float32Array.New(u8.Get("buffer"), u8.Get("byteOffset"), 16)
|
||||||
gl.Call("uniformMatrix4fv", js.Value(l), false, m)
|
gl.Call("uniformMatrix4fv", js.Value(l), false, m)
|
||||||
default:
|
default:
|
||||||
panic("not reached")
|
panic("not reached")
|
||||||
|
Loading…
Reference in New Issue
Block a user