Hajime Hoshi
65c2fd4bcd
ebiten: Bug fix: Test compile error
2021-09-19 17:54:13 +09:00
Trevor Slocum
92d8562b1d
ebiten: Add (*Image).RGBA64At ( #1773 )
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Closes #1769 .
2021-08-21 15:15:48 +09:00
Hajime Hoshi
a29748ab2b
ebiten: Refactoring: Move a test
2021-08-18 01:13:40 +09:00
Hajime Hoshi
415ceded79
ebiten: Bug fix: Colorm.Concat crashed when the argument is an initial value
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Closes #1765
2021-08-18 01:09:07 +09:00
Hajime Hoshi
c06e8a5501
ebiten: Fix tests for a very restricted environment (Steam Runtime)
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Updates #1733
2021-07-28 22:04:13 +09:00
Hajime Hoshi
79e067b0f8
ebiten: Add BenchmarkColorMScale
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Updates #1658
2021-07-27 13:31:37 +09:00
Hajime Hoshi
674802d2f5
ebiten: Bug fix: Draw commands with EvenOdd should not be merged
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Updates #1684
2021-07-05 18:08:55 +09:00
Hajime Hoshi
daa883d799
ebiten: Bug fix: Stencil buffers should not be cleared until all the vertices are rendered
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Updates #1684
2021-07-05 17:41:06 +09:00
Hajime Hoshi
66be53804d
ebiten: Bug fix: Fill on a sub-image didn't work correctly
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Closes #1691
2021-07-02 22:42:28 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
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Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
fa53160e18
mipmap: Stop using negative mipmaps
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Negative mipmaps tend to allocate extremely big images.
Instead, encourage to use images with explicit padding when enlarging
the image.
Fixes #1400
2020-10-31 02:52:40 +09:00
Hajime Hoshi
2259378430
ebiten: Panic immediately when zero size is given to NewImage(FromImage)
2020-10-23 00:42:57 +09:00
Hajime Hoshi
d6eac8c5bf
ebiten: Better test name
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Updates #1399
2020-10-21 11:33:08 +09:00
Hajime Hoshi
e7d080ca4a
mipmap: Bug fix: Too big scale tried to allocate too big images
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Fixes #1399
2020-10-21 11:28:05 +09:00
Hajime Hoshi
a3cb78558b
mipmap: Bug fix: Scale could be Inf/0 and caused a forever loop
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Fixes #1398
2020-10-21 10:55:36 +09:00
Hajime Hoshi
00f3d83d4c
Remove supporting GopherJS
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Fixes #1129
2020-10-07 01:10:09 +09:00
Hajime Hoshi
1b816eb249
ebiten: Remove the error returning value from NewImageFromImage
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Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
c6053bcf14
ebiten: Remove the error returning value from NewImage
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Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
54da0d9763
ebiten: Remove the returning value from (*Image).DrawImage
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Updates #1380
2020-10-06 00:21:17 +09:00
Hajime Hoshi
04bbe1ebb6
ebiten: Remove the returning value from (*Image).ReplacePixels
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Updates #1380
2020-10-06 00:16:18 +09:00
Hajime Hoshi
525d16bec8
ebiten: Remove the returning value from (*Image).Dispose
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Updates #1380
2020-10-06 00:13:23 +09:00
Hajime Hoshi
c2ee8e8d59
ebiten: Remove returning values from (*Image).Clear and Fill
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Updates #1380
2020-10-06 00:08:55 +09:00
Hajime Hoshi
83ead375a4
ebiten: Update comments
2020-10-05 02:00:50 +09:00
Hajime Hoshi
fe97e7b0a5
ebiten: Remove the filter argument from NewImage and NewImageFromImage
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Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
0892ffa4b2
ebiten: Bug fix: Fix the test error at DrawTriangles
2020-10-05 00:30:10 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
abbb929148
ebiten: Bug fix: Wrong uniform type was used
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This change also includes PanicOnErrorAtImageAt, which panics when
an error is detected at (*Image).At. This function is only for testing.
Fixes #1349
2020-09-17 20:52:32 +09:00
Hajime Hoshi
442849e120
ebiten: Skip some tests on Wasm
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They are flagile and sometimes causes crash on GitHub Actions workflow
tests.
2020-08-24 04:10:24 +09:00
Hajime Hoshi
dfc23ee557
ebiten: Skip tests in the short mode
2020-08-19 23:11:54 +09:00
Hajime Hoshi
80d04732c2
Revert "ebiten: Skip heavy tests even on Wasm"
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This reverts commit 0ee70df466
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Reason: This didn't affect the results
2020-08-19 23:00:45 +09:00
Hajime Hoshi
9c85b20817
ebiten: Bug fix: Test compilation error
2020-08-19 22:41:36 +09:00
Hajime Hoshi
0ee70df466
ebiten: Skip heavy tests even on Wasm
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Updates #1313
2020-08-19 22:33:01 +09:00
Hajime Hoshi
213fbd283a
ebiten: Bug fix: Skip the tests correctly
2020-08-19 22:07:15 +09:00
Hajime Hoshi
bebad644ad
ebiten: Refactoring
2020-08-18 23:31:19 +09:00
Hajime Hoshi
a48c0d9f2c
ebiten: Skip some tests on Go1.12 Wasm
2020-08-17 04:15:33 +09:00
Hajime Hoshi
c032d61f93
ebiten: Rename a test case
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Updates #1269
2020-07-28 14:04:05 +09:00
Hajime Hoshi
da98e67345
mipmap: Bug fix: Wrong level calculation when the indices are empty
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Fixes #1269
2020-07-28 14:02:51 +09:00
Hajime Hoshi
d22026d366
ebiten: Better test values for CompositeModeMultiply
2020-07-18 21:57:02 +09:00
Hajime Hoshi
6ccb614b08
graphicsdriver/metal: Implement CompositeModeMultiply
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Updates #410
2020-07-18 21:51:57 +09:00
Hajime Hoshi
f927e09f56
mipmap: Unify DrawImage and DrawTriangles
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Fixes #909
2020-07-16 02:31:17 +09:00
Hajime Hoshi
a4e669cc39
ebiten: Avoid using SubImage for stretching test
2020-07-15 23:49:26 +09:00
Hajime Hoshi
2a9fd5ef13
mipmap: Avoid using the vertex backend when GopherJS is not used
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The backend logic is especially for GopherJS. As the backend logic
tends to consume a lot of memory, let's avoid this when possible.
Updates #797
2020-07-14 12:16:37 +09:00
Hajime Hoshi
cec32d4f72
ebiten: Add tests to modify pixels after ReplacePixels
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Updates #1222
2020-07-03 03:25:47 +09:00
Hajime Hoshi
36515eb1f5
Revert "ebiten: Make ebiten.Image and buffered.Image 1:1"
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This reverts commit 620981a09a
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Fixes #1218
Updates #896
2020-06-28 01:01:39 +09:00
Hajime Hoshi
006b518929
ebiten: Skip test failing on macOS
2020-06-27 20:24:32 +09:00
Hajime Hoshi
5c4740c294
ebiten: Improve TestImageColorMCopy to test copying actually works
2020-06-25 22:49:37 +09:00
Hajime Hoshi
198621404f
buffered: Bug fix: Pixel data was not invalidated after DrawImage/Triangles
2020-06-25 13:11:19 +09:00
Hajime Hoshi
20b5be0886
graphicsdriver: Bug fix: Tie-breaking when picking a texel
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When a texel is picked on texel-borders of a texture, the behavior
(tie-breaking) depends on GPU and unexpected. This change fixes this
issue by shifting 1/512 [texel] when picking a texel up.
Updates #1212
2020-06-24 20:51:16 +09:00
Hajime Hoshi
484473b6d9
graphicscommand: Span to 1/3 pixels
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The center of pixels is problematic as the behavior depends on GPU.
In order to avoid this, align the vertices with about 1/3 pixels.
Updates #929
Fixes #1171
2020-06-16 03:56:53 +09:00
Hajime Hoshi
0b94e2e036
ebiten: Updates the tests
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The tests are still disabled as they don't pass yet.
Updates #1171
2020-06-15 02:51:21 +09:00