Commit Graph

4555 Commits

Author SHA1 Message Date
Hajime Hoshi
aad7bdc64d restorable: Don't record pixels when restoring is disabled 2019-02-02 00:44:02 +09:00
Hajime Hoshi
5be567d58f ui: Implement restoring context lost on browsers correctly
Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
a4123a479e audio: Initialize the context first
This is necessary to create an audio's Player before the loop if
we want to create *oto.Player for each *audio.Player.
2019-01-30 00:45:36 +09:00
Hajime Hoshi
13b0d82b6d audio: Use oto.NewContext 2019-01-30 00:36:47 +09:00
Hajime Hoshi
ca3cacf62a Update Oto version to v0.3.0 2019-01-30 00:32:56 +09:00
Hajime Hoshi
b24713749b mobile: Better panic messages 2019-01-29 11:11:54 +09:00
Hajime Hoshi
ba47a19b17 mobile: Bug fix: error must be received without waiting for renderCh
Even when error happens, the error was not received when renderCh
received. This was the cause of freezing when error happens.
2019-01-28 12:32:48 +09:00
Hajime Hoshi
5ccd240a35 graphics: Add TestImageAlphaOnBlack 2019-01-27 21:45:18 +09:00
Jake Bentvelzen
4cb79888fe graphics: Clear mipmap map to avoid unnecessary allocation (#799)
This change uses a pattern that Go 1.11+ compilers can optimize to a clear operation
https://github.com/golang/go/blob/master/doc/go1.11.html#L447
2019-01-27 21:30:30 +09:00
Hajime Hoshi
3ac1996f9d clock: Avoid overflow by using time duration on Windows 2019-01-27 17:31:30 +09:00
Hajime Hoshi
3691083cee clock: Use a more precise timer on Windows
This change is based on @silbinarywolf's change:
https://github.com/hajimehoshi/ebiten/issues/798#issuecomment-457822280

Fixes #798
2019-01-26 21:16:35 +09:00
Hajime Hoshi
5b63f45f4c go mod tidy 2019-01-25 11:45:50 +09:00
Hajime Hoshi
b380bc6353 Update GopherWasm version 2019-01-25 11:37:29 +09:00
Hajime Hoshi
1f4e593099 graphics: Add comments 2019-01-25 03:04:25 +09:00
Hajime Hoshi
18daa04173 Reland: graphics: Use math.Ceil for the screen framebuffer size (#622)
This is reland of 0b60471ac0.

I thought this didn't take any effect, but I confirmed this
actually fixed (part of) the blinking-line problem on Xperia XZ.
This fixes the upper side thin line. I'm not sure this fixes the
lower side thin line, which is reported but I couldn't reproduce.

I expect this and e829e650f2 will
fix the reported problem, and I am going to confirm this.
2019-01-25 02:50:55 +09:00
Hajime Hoshi
b5ee209e0b graphics: Bug fix: Filter was not used when SourceRect is used 2019-01-24 14:22:53 +09:00
Hajime Hoshi
b65a3d372b affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
Hajime Hoshi
54019a4735 affine: Improve speed of ScaleOnly 2019-01-23 02:10:59 +09:00
Hajime Hoshi
2b0dff197e restorable: Fix comments (#793) 2019-01-22 23:33:56 +09:00
Hajime Hoshi
158f4fb3ed restorable: Bug fix: Reading pixels from a volatile image might fail
Fixes #793
2019-01-22 03:35:54 +09:00
Hajime Hoshi
837571d05c graphics: Refactoring 2019-01-22 02:07:20 +09:00
Hajime Hoshi
4ce850df70 graphics: Bug fix: Resolve pixels before the screen is cleared
Fixes #792

Clearing the screen is so special on some environments (like macOS
Metal) that other operations on other images can be invalidated.

This fixes the issue by resolving the pixels of the offscreen that
is used as a render source for the screen before the screen is
cleared. We are not sure this is a correct way, but this actually
fixes the problem on macOS.
2019-01-22 01:44:51 +09:00
Hajime Hoshi
15b13c8b62 graphics: Fix comments to be more precise 2019-01-22 00:18:32 +09:00
Hajime Hoshi
8f3ef39d74 graphics: Fix some comments to adjust 80 chars in one line 2019-01-21 11:58:41 +09:00
Hajime Hoshi
29211238d3 graphics: Misspelling again 2019-01-21 11:24:43 +09:00
Hajime Hoshi
234f29e5f6 graphics: Misspelling 2019-01-21 11:22:35 +09:00
Hajime Hoshi
92d6c6bc58 graphics: Fix documents about DrawImage and ColorM 2019-01-21 11:19:23 +09:00
Hajime Hoshi
ec08a75332 restorable: Add assertions 2019-01-21 02:17:09 +09:00
Hajime Hoshi
e2cfb2da6f restorable: Fix comments 2019-01-21 00:41:54 +09:00
Hajime Hoshi
eeb8fea778 restorable: Bug fix: dummyImage must be restored first
Fixes #791
2019-01-21 00:36:53 +09:00
Hajime Hoshi
4d05baf97c examples/contextlost: Bug fix: dummyImage must belong to theImages 2019-01-21 00:11:34 +09:00
Hajime Hoshi
ae2d863e9c Add Windows bulding on Travis CI (#739)
This change adds commands just building Ebiten as Windows binaries.
This is not a perfect test but much better than no tests.
2019-01-20 17:45:51 +09:00
Hajime Hoshi
aa2919ada4 graphics: Add comments about DrawImage 2019-01-20 03:27:02 +09:00
Hajime Hoshi
7dafbb2e4e examples/sinewave: Bug fix: Sinewave volume was too small 2019-01-20 02:17:10 +09:00
Hajime Hoshi
10cb0bba5f graphics: Add documentation about texture atlas size 2019-01-19 22:14:50 +09:00
Hajime Hoshi
c1c0306471 graphics: Update the document about DrawImage 2019-01-19 22:14:04 +09:00
Hajime Hoshi
79b5712410 examples/sinewave: Refactoring (return the copied bytes) 2019-01-19 18:42:39 +09:00
Hajime Hoshi
808f512a7d examples/sinewave: Refactoring 2019-01-19 18:36:03 +09:00
Hajime Hoshi
55e9a861d0 ui: Bug fix: isRunning should never be 'false' even after Run on GopherJS 2019-01-19 03:29:07 +09:00
Hajime Hoshi
58cc5cb105 graphics: Better error message for At and Set (#790) 2019-01-19 02:59:22 +09:00
Hajime Hoshi
dd59d8ae6e Fix comments 2019-01-19 02:30:06 +09:00
Hajime Hoshi
78ed824351 graphics: Make verticesBackend concurrent safe
Fixes #789
2019-01-19 02:06:50 +09:00
Hajime Hoshi
e829e650f2 graphics: Always clear the screen framebuffer
This fixes the issue on Xperia Z3, but not on Xperia XY
2019-01-18 12:21:01 +09:00
Hajime Hoshi
9046c0fb00 Update go.sum 2019-01-17 23:40:53 +09:00
Hajime Hoshi
248f51cc02 ui: Fix comments 2019-01-17 23:40:33 +09:00
Hajime Hoshi
fd4cdd445c graphicsdriver/opengl/gl: Unexport or remove C symbols (#786) 2019-01-17 22:16:47 +09:00
Hajime Hoshi
9da54db1d9 Revert "graphics: Use math.Ceil for the screen framebuffer size"
This reverts commit 0b60471ac0.

Reason: This doesn't have any effect.
2019-01-17 11:21:03 +09:00
Hajime Hoshi
0d84d8dccb Revert: graphics: Use an even number for screen height offset
This reverts a82201cfe8.

I think this change does not make sense.
2019-01-16 23:50:11 +09:00
Hajime Hoshi
0b60471ac0 graphics: Use math.Ceil for the screen framebuffer size
There are glitches on some mobile devices like Xperia. As the
screen framebuffer size might not fit with the actual GL surface
size, we guessed that is the cause of the glitches.

By using math.Ceil, the screen framebuffer will be a little bigger
and can cover the GL surface.
2019-01-16 23:41:52 +09:00
Hajime Hoshi
645b94de5f ui: Bug fix: actualScreenScale must be called on the main thread 2019-01-16 23:32:47 +09:00