Hajime Hoshi
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984275d0a0
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examples/blocks: Skip the gamepad configuration if a standard layout is available
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2021-07-20 03:48:01 +09:00 |
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Hajime Hoshi
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431cd33839
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ebiten: Add AppendInputChars, AppendGamepadIDs, and AppendTouchIDs
These functions reduce unnecessary allocations of arrays.
Closes #1692
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2021-07-10 03:03:24 +09:00 |
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Hajime Hoshi
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81ef20ddd0
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examples: Use the new keys
Updates #1394
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2021-04-18 01:13:20 +09:00 |
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Hajime Hoshi
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809b7a3afa
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ebiten: Introduce type GamepadID
Updates #604
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2020-10-08 01:57:08 +09:00 |
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Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
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Hajime Hoshi
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d6e109555d
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examples/blocks: Bug fix: multiple gamepad detection
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2018-10-13 16:59:52 +09:00 |
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Hajime Hoshi
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0ad12e65df
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examples: Remove build tags from sub-packages
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2018-03-14 04:13:54 +09:00 |
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Hajime Hoshi
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2772f8d990
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examples/blocks: Remove anyGamepadButtonPressed variable
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2018-02-04 23:43:59 +09:00 |
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Hajime Hoshi
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ae07488190
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examples/blocks: Remove keyStates and use inpututil instead (#415)
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2018-02-04 23:35:09 +09:00 |
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Hajime Hoshi
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507fc7cbbb
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example/blocks: Add comments
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2018-01-22 21:03:43 +09:00 |
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Hajime Hoshi
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4e432ca816
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example/blocks: Remove Input.gamepadButtonStates
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2018-01-22 20:55:57 +09:00 |
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Hajime Hoshi
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8a7687687f
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example/blocks: Refactoring
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2018-01-22 20:48:01 +09:00 |
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Hajime Hoshi
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23b2d086ee
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example: Add example tags
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2016-10-16 00:09:03 +09:00 |
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Hajime Hoshi
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730b0d5ff9
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input: Add KeyMax
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2016-09-03 15:28:37 +09:00 |
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Hajime Hoshi
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d62a90dfca
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input: Add GamepadButtonMax
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2016-09-03 15:18:55 +09:00 |
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Hajime Hoshi
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12c224c14a
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examples/blocks: Refactoring
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2016-09-03 14:40:40 +09:00 |
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Hajime Hoshi
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581fbc4406
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examples/blocks: Rename enums and functions
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2016-09-03 14:33:45 +09:00 |
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Hajime Hoshi
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15a523c42b
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Remove exp/gamepad
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2016-09-03 14:03:41 +09:00 |
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Hajime Hoshi
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0f6c18fb1b
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Rename example -> examples
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2016-02-11 03:07:14 +09:00 |
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