Hajime Hoshi
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00e45affe9
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all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
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2023-04-23 14:25:36 +09:00 |
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Hajime Hoshi
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00ed6f08fc
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internal/graphicsdriver/opengl/gl: refactoring: reduce types
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2023-04-22 19:27:56 +09:00 |
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Hajime Hoshi
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504006fc22
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internal/graphicsdriver/opengl/gl: refactoring: remove unused types
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2023-04-22 16:18:18 +09:00 |
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Hajime Hoshi
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0542f9daa3
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internal/graphicsdriver/opengl/gl: refactoring
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2023-04-22 15:59:18 +09:00 |
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Hajime Hoshi
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0b9cbaa1ed
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internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
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2022-11-21 00:31:23 +09:00 |
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Hajime Hoshi
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90213d5d80
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internal/graphicsdriver/opengl: refactoring
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2022-11-18 13:32:09 +09:00 |
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