Hajime Hoshi
073d022c2e
internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer
...
These function return true in most cases, and when these return false,
the situation is pretty bad and recovering the situation would not be
possible.
IsFramebuffer and IsRenderbuffer cause round trips and affect performance.
Let's remove them.
2024-07-06 19:15:01 +09:00
Hajime Hoshi
5a36b4bb48
internal/graphicsdriver/opengl/gl: remove IsTexture
...
Updates #805
2024-01-09 02:35:30 +09:00
Hajime Hoshi
12ae411d15
internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring
2023-12-20 02:19:33 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
...
Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
386bda3c84
internal/graphicsdriver/opengl/gl: add do-not-edit comment
2023-10-02 00:21:53 +09:00
Hajime Hoshi
00e45affe9
all: update OpenGL version from 2.1 to 3.2
...
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
2023-04-23 14:25:36 +09:00
Hajime Hoshi
4f69ca4ea9
internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug
...
In the debug mode, GetError is inserted in each GL function call.
Closes #2650
2023-04-22 13:17:08 +09:00