Hajime Hoshi
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5c63c4a4aa
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internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.
[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
Closes #2107
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2022-05-28 23:57:59 +09:00 |
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Hajime Hoshi
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dcccd27629
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internal/shaderir/msl: bug fix: mod for a vector and a scalar didn't work
Updates #2029
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2022-03-26 02:57:38 +09:00 |
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Hajime Hoshi
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cfd0de5c41
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internal/shaderir: make outputs for unexpected operators consistent
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2022-03-26 01:40:02 +09:00 |
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Hajime Hoshi
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a617576879
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internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
This is a preparation for DirectX / HLSL.
Updates #1007
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2022-03-13 19:17:46 +09:00 |
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Hajime Hoshi
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044d41dd2d
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internal/shaderir: change Op from string to int
This is a preparation to distinguish Hadamard product and matrix
product for HLSL.
Updates #1007
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2022-03-13 16:20:04 +09:00 |
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Hajime Hoshi
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98e2d86ea3
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internal/shaderir/msl: refactoring
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2022-03-12 00:18:55 +09:00 |
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Hajime Hoshi
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5715539a0f
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internal/shaderir/glsl, internal/shaderir/msl: refactoring
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2022-03-11 15:18:38 +09:00 |
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Hajime Hoshi
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6f00221051
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internal/shaderir/msl: rename the package name
Updates #2010
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2022-03-10 16:25:11 +09:00 |
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Hajime Hoshi
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47bfd0db9e
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internal/shaderir/metal: rename to msl
Closes #2010
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2022-03-10 00:14:06 +09:00 |
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