Hajime Hoshi
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2cc809516f
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ebiten: add Vertex.Custom0 to Custom3
Closes #2640
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2024-08-25 18:11:39 +09:00 |
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Hajime Hoshi
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bff760af01
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internal/shader: bug fix: test failures
Updates #2640
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2024-08-25 17:43:44 +09:00 |
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Hajime Hoshi
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fef487e09d
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internal/shaderir/hlsl: refactoring: more flexible generation
Updates #2640
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2024-08-25 17:27:00 +09:00 |
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Hajime Hoshi
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ed45843c13
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internal/graphicsdriver/opengl: assume custom attributes are vec4
Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.
Updates #2640
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2024-08-25 17:11:28 +09:00 |
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Hajime Hoshi
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107189a00d
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internal/shader: use strings.TrimPrefix
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2024-08-25 15:43:44 +09:00 |
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Hajime Hoshi
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7142a3bcd9
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internal/graphicsdriver/opengl: bug fix: total must be reset
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2024-08-25 15:29:22 +09:00 |
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Hajime Hoshi
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a42a8548b1
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internal/shader: refactoring
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2024-08-25 12:57:11 +09:00 |
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Hajime Hoshi
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6db3b11b36
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internal/shader: refactoring
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2024-08-25 12:29:24 +09:00 |
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Hajime Hoshi
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3547d999b1
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internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0
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2024-08-25 11:45:54 +09:00 |
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Hajime Hoshi
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dd63eef65e
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textinput: support every environment even without IME
Closes #3072
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2024-08-24 01:06:52 +09:00 |
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Hajime Hoshi
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9ad7fe5bed
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internal/shader: refactoring
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2024-08-23 11:05:14 +09:00 |
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Hajime Hoshi
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d3d42b3263
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internal/shader: refactoring: varying variables
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2024-08-23 10:57:59 +09:00 |
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Hajime Hoshi
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35f9b1c224
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ebiten: add RunGameOptions.DisableHiDPI
Closes #2987
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2024-08-20 00:02:57 +09:00 |
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Hajime Hoshi
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17322c9c3b
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all: reduce files for PS5
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2024-08-17 23:06:01 +09:00 |
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Hajime Hoshi
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26038c2ac1
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internal/ui: bug fix: an unexpected scroll bar was shown
Closes #3066
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2024-08-16 23:57:52 +09:00 |
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Hajime Hoshi
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435c8b75eb
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internal/graphicsdriver/opengl: automatically adjust the array buffer layout
Updates #2640
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2024-08-12 04:08:02 +09:00 |
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Hajime Hoshi
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9e208eee81
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all: use QuadVerticesFromDstAndSrc when possible
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2024-08-12 02:42:36 +09:00 |
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Hajime Hoshi
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b6ab7a10c1
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internal/graphics: unify QuadVertices
This is a preparation for adding members to Vertex.
Updates #2640
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2024-08-12 00:29:24 +09:00 |
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Hajime Hoshi
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6cd00f3b88
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internal/graphicsdriver/opengl: exclude playstation5
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2024-08-11 22:41:21 +09:00 |
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Hajime Hoshi
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9a751d7c26
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internal/mipmap: refactoring
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2024-08-11 22:33:21 +09:00 |
|
Hajime Hoshi
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e6807794f2
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internal/mipmap: refactoring
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2024-08-11 22:29:15 +09:00 |
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Hajime Hoshi
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5e820be911
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internal/buffered: refactoring
This is a preparation for adding members to Vertex.
Updates #2640
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2024-08-11 22:25:45 +09:00 |
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Hajime Hoshi
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5f80f4b3de
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all: refactoring
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2024-08-11 21:43:00 +09:00 |
|
Hajime Hoshi
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89933bf0ab
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internal/graphicsdriver/playstation5: bug fix: compile error
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2024-08-10 21:52:38 +09:00 |
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Hajime Hoshi
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332da38565
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internal/graphicsdriver/playstation5: update DrawTriangles
A Go pointer in a C struct could cause some troubles.
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2024-08-10 21:21:09 +09:00 |
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Hajime Hoshi
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a5235eea86
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internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
Closes #2944
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2024-08-10 01:21:35 +09:00 |
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Hajime Hoshi
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9c80367f2f
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internal/gamepad: ignore EACCES error for /dev/input
Updates #3057
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2024-08-08 11:35:39 +09:00 |
|
Hajime Hoshi
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1f03971fa9
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internal/debug: reland: rename functions
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2024-08-07 23:48:35 +09:00 |
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Hajime Hoshi
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fab9482e0e
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Revert "internal/debug: rename functions"
This reverts commit 74722298a2 .
Reason: This included an unexpected change in internal/gamepad
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2024-08-07 23:47:51 +09:00 |
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Hajime Hoshi
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74722298a2
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internal/debug: rename functions
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2024-08-07 23:42:36 +09:00 |
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Hajime Hoshi
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2a34d1d47b
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internal/graphicsdriver/opengl/gl: use PureGo version for Android again
This is basically a revert for 297efea68b .
This updates PureGo for the Android issue.
Updates #3052
Updates ebitengine/purego#262
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2024-08-05 23:34:56 +09:00 |
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Hajime Hoshi
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aba652c323
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internal/graphicsdriver/playstation5: add DrawTriangles
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2024-08-04 19:13:36 +09:00 |
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Hajime Hoshi
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9bd17de2d3
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internal/graphicsdriver/opengl: remove unused members
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2024-08-04 04:26:53 +09:00 |
|
Hajime Hoshi
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37a6057230
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internal/ui: bug fix: increase maxSkipCount
Closes #3055
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2024-08-04 04:16:01 +09:00 |
|
Hajime Hoshi
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af6072c1b4
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internal/shader: add more tests
Updates #3011
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2024-08-03 19:08:03 +09:00 |
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Hajime Hoshi
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7c4f532b83
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internal/shader: bug fix: an index must be a constant for vectors
Updates #3011
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2024-08-03 19:03:42 +09:00 |
|
Hajime Hoshi
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719838b7ab
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.github/workflows: update wasmbrowsertest to fix timeout issue
The issue agnivade/wasmbrowsertest#60 was fixed.
Updates #1313
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2024-08-02 23:03:01 +09:00 |
|
Hajime Hoshi
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297efea68b
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internal/graphicsdriver/opengl/gl: use C version for Android
Unfortunately PureGo's dlopen didn't work on some Android devices.
Use the Cgo version instead in the same way as v2.7.
Closes #3052
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2024-08-01 11:52:07 +09:00 |
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Hajime Hoshi
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856b339298
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internal/ui: bug fix: show a black dot at the red button when needed
When SetWindowClosingHandled(true) is called, a black dot should be
shown at the red button to close the window.
Closes #3020
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2024-07-31 23:54:18 +09:00 |
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Hajime Hoshi
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3106f98b52
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internal/graphicsdriver/opengl/gl: add more error messages to load libraries
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2024-07-31 21:35:24 +09:00 |
|
Hajime Hoshi
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1843f6acc1
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internal/ui: bug fix: dropping multiple files didn't work on Firefox and Safari
Closes #3045
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2024-07-31 11:50:30 +09:00 |
|
Hajime Hoshi
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95ad1b158c
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internal/file: refactoring
Updates #3045
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2024-07-31 11:21:35 +09:00 |
|
Hajime Hoshi
|
0281ac7bd2
|
all: use bufio.NewWriter to improve writing speed
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2024-07-29 16:29:57 +09:00 |
|
Hajime Hoshi
|
ef5ac4175d
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all: use bufio.Reader to improve reading speed
|
2024-07-29 02:28:37 +09:00 |
|
Hajime Hoshi
|
d086e83a62
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internal/shader: stabilize wasm tests on GitHub CI
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2024-07-26 03:16:34 +09:00 |
|
Hajime Hoshi
|
5d47863a27
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internal/shader: bug fix: untyped const bool couldn't be an if condition
Closes #2993
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2024-07-26 02:09:16 +09:00 |
|
Hajime Hoshi
|
09cefc6e71
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internal/shader: bug fix: crash with an invalid operand
Closes #2989
|
2024-07-26 00:06:12 +09:00 |
|
Hajime Hoshi
|
abc056ab29
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internal/gamepad: refactoring
|
2024-07-21 09:10:04 +09:00 |
|
Hajime Hoshi
|
7ab9382424
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internal/gamepad: bug fix: crash when XInput and DInput gamepads were connected
Closes #3047
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2024-07-20 22:30:38 +09:00 |
|
Hajime Hoshi
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687e505db0
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internal/gamepad: specify dwHow explicitly
As _DIPH_DEVICE is 0, this worked even without setting it, but this
was less readable.
|
2024-07-20 19:37:53 +09:00 |
|