Hajime Hoshi
dce18d7c23
internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon
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Closes #2796
2023-09-30 02:46:40 +09:00
Hajime Hoshi
c8d38f7f25
internal/glfw, interna/cglfw, internal/goglfw: add MousePassthrough
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Work in progress
Updates #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
d9acc57997
internal/goglfw: fix copyright texts
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This change updates the copyright comment to respect the original
GLFW source comments.
2023-08-04 01:17:23 +09:00
Hajime Hoshi
b2be456af8
internal/goglfw: change the license to Apache-2.0
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Updates #2695
2023-08-01 23:57:05 +09:00
Hajime Hoshi
91e1c0ea29
ebiten: add more cursor shapes
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This change adds these new cursor shapes:
* CursorShapeNESWResize
* CursorShapeNWSEResize
* CursorShapeMove
* CursorShapeNotAllowed
Closes #2476
2023-07-23 00:49:45 +09:00
Hajime Hoshi
0ab214b018
internal/goglfw: move updateWindowStyles call to win32window_windows.go
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updateWindowStyles is originally a Windows-specific function in GLFW,
so this should be in win32window_windows.go.
2023-05-14 02:56:32 +09:00
Hajime Hoshi
f5e0496611
internal/goglfw: ignore invalid-window-handle error at DestroyWindow
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Closes #2551
2023-03-31 23:59:11 +09:00
Hajime Hoshi
182ac21866
internal/goglfw: separate the Windows version detection to a new package winver
2023-03-31 02:16:01 +09:00
TotallyGamerJet
b359985e97
internal/goglfw: separate windows specific struct from common structs ( #2567 )
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Many of the structs found in internal.h (internal_windows.go) contain defines such as GLFW_WIN32_WINDOW_STATE
which gets replaced with a struct defined in win32platform_windows.go (win32_platform.h).
Originally, these structs where directly placed inside of internal_windows.go. However, to make it easier to add macOS
and Linux these cannot be in this file.
This commit separates the windows specific structs into the respective windows file and updates the field to be named
state.
Updates #2546
2023-02-08 03:05:46 +09:00
Hajime Hoshi
35e25a3636
rename internal/glfwwin -> internal/goglfw
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Updates #2546
2023-01-21 22:09:21 +09:00