Hajime Hoshi
c48fc05132
internal/graphicsdriver/metal: use %w instead of %v for errors
2023-12-24 22:29:53 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
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Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
180e456a8e
ebiten: rename members of Blend
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Updates #2382
2022-10-17 00:51:55 +09:00
Hajime Hoshi
09a7d39874
internal/graphicsdriver: add Blend struct
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This is a preparation to specify blend factors and blend operators.
Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
272d0c6a3f
internal/graphicsdriver: rename Operator -> BlendFactor
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Updates #2382
2022-10-15 17:34:03 +09:00
Hajime Hoshi
bb406c9b8f
internal/graphicsdriver/metal: bug fix: go vet failed
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view must not be copied.
Updates #2282
2022-09-06 19:09:21 +09:00
Hajime Hoshi
bd43b42ee5
internal/ui: reland the screen shader in Kage
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This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.
Let's remove FilterScreen later.
Updates #2282
2022-09-06 18:48:19 +09:00
Hajime Hoshi
6f00221051
internal/shaderir/msl: rename the package name
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Updates #2010
2022-03-10 16:25:11 +09:00
Hajime Hoshi
47bfd0db9e
internal/shaderir/metal: rename to msl
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Closes #2010
2022-03-10 00:14:06 +09:00
Hajime Hoshi
cc4e2f08be
internal/graphicsdriver/metal: rename files
2022-02-11 21:49:05 +09:00