Hajime Hoshi
42d7cce989
graphics: Update docs about (*Image).Dispose
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Updates #920
2019-08-19 22:41:45 +09:00
Hajime Hoshi
215e9e5c66
graphics: Fix wrong comments
2019-07-31 01:58:54 +09:00
Hajime Hoshi
fc42af208d
graphics: Use 1x1 image for empty images
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This change leaves some empty images for DrawTriangles.
2019-07-30 23:11:06 +09:00
Hajime Hoshi
b210339786
graphics: Use 'negative' mipmap when enlarging a too small image
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This is a hack to render edges correctly.
This works only when the filter is nearest.
Fixes #611
2019-07-30 23:03:55 +09:00
Hajime Hoshi
2d079b123f
restorable: Add ResetRestoringState to reset the state
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After Fill command, the image doesn't have to keep the restoring
information. Now Fill command is as same as DrawTriangles, there
is no way for restorable.Image to know whether it can reset the
state or not. ResetRestoringState clears the state explicitly.
2019-07-20 14:04:02 +09:00
Hajime Hoshi
0dc1d0eba5
graphics: Clear/Fill is now implemented with DrawImage
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Only clearing the screen still requires the special method.
2019-07-20 04:34:42 +09:00
Hajime Hoshi
801e0c4d47
graphics: Refactoring
2019-07-15 03:10:37 +09:00
Hajime Hoshi
e499535728
graphics: Move functions to the package ebiten
2019-06-26 22:23:09 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
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Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
f48a72a43e
shareable: Refactoring: Remove PutQuadVertices
2019-06-22 21:13:44 +09:00
Hajime Hoshi
f3cdb0537b
graphics: Move the vertices backend to ebiten package
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Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
3eee4754c5
graphics: Use the common vertices backend for PutVertex
2019-06-21 02:30:58 +09:00
Hajime Hoshi
008de78cec
graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency
2019-06-21 02:20:31 +09:00
Hajime Hoshi
5c93462a9d
graphics: Refactoring: Merge DrawImage and drawImage
2019-06-12 23:54:59 +09:00
Hajime Hoshi
cc8e8aef19
graphics: Bounds doesn't work when the image is disposed
2019-05-11 22:44:52 +09:00
Hajime Hoshi
6022d8856e
graphics: Bug fix: level must be >= 0
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There was a cache that level can be negative. This change fixes
this.
2019-04-25 02:49:59 +09:00
Hajime Hoshi
cce41e8152
graphics: Rename DrawImage -> DrawTriangles for consistency
2019-04-22 23:12:36 +09:00
Hajime Hoshi
c8cc98e307
graphics: Fix documents about At
2019-04-11 14:12:22 -07:00
Hajime Hoshi
61156dd90e
graphics: Rename pixelsToSet -> pendingPixels
2019-04-11 14:02:41 -07:00
Hajime Hoshi
3cb9d18fc4
graphics: Bug fix: Too small mipmap
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Bug: #839
2019-04-07 05:29:46 +09:00
Hajime Hoshi
5195161253
graphics: Remove SetFinalizer at Image
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Package shareable should take care of this.
Finalizers are called at arbitrary timing in a different goroutine
and might cause tough problems. This might be related to #821 .
2019-02-22 11:08:34 +09:00
Hajime Hoshi
6c47e31f49
graphics: Do nothing at Dispose of a subimage
2019-02-22 00:08:19 +09:00
Hajime Hoshi
9595f7ae26
graphics: Refactoring: Use a value type of bounds instead of a pointer
2019-02-21 23:51:05 +09:00
Hajime Hoshi
5ed6565d1d
graphics: Bug fix: SubImage's SubImage's bounds was wrong
2019-02-21 23:44:57 +09:00
Hajime Hoshi
8f133c443e
graphics: Change the definition of isSubImage
2019-02-21 23:27:40 +09:00
Hajime Hoshi
75a0d109be
graphics: Rename isSubimage -> isSubImage
2019-02-21 23:24:02 +09:00
Hajime Hoshi
8934f8296f
graphics: Bug fix: Don't touch pixelsToSet when disposing a subimage
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This change also removes finalizer for subimages since this is not
necessary.
Fixes #823
2019-02-21 23:07:11 +09:00
Hajime Hoshi
ef31a6bb21
graphics: Update comments about makeVolatile
2019-02-13 09:47:30 +09:00
Hajime Hoshi
83da4ea112
graphics: Forbid mipmap for a volatile image explicitly
2019-02-13 01:58:08 +09:00
Hajime Hoshi
5990da4844
graphics: Add makeVolatile instead of newVolatileImage
2019-02-13 00:41:26 +09:00
Hajime Hoshi
5fed3d3bed
shareable: Add MakeVolatile
2019-02-13 00:41:24 +09:00
Hajime Hoshi
b962d58097
graphics: Fix comments
2019-02-12 14:36:06 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Jake Bentvelzen
4cb79888fe
graphics: Clear mipmap map to avoid unnecessary allocation ( #799 )
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This change uses a pattern that Go 1.11+ compilers can optimize to a clear operation
https://github.com/golang/go/blob/master/doc/go1.11.html#L447
2019-01-27 21:30:30 +09:00
Hajime Hoshi
b5ee209e0b
graphics: Bug fix: Filter was not used when SourceRect is used
2019-01-24 14:22:53 +09:00
Hajime Hoshi
15b13c8b62
graphics: Fix comments to be more precise
2019-01-22 00:18:32 +09:00
Hajime Hoshi
8f3ef39d74
graphics: Fix some comments to adjust 80 chars in one line
2019-01-21 11:58:41 +09:00
Hajime Hoshi
29211238d3
graphics: Misspelling again
2019-01-21 11:24:43 +09:00
Hajime Hoshi
234f29e5f6
graphics: Misspelling
2019-01-21 11:22:35 +09:00
Hajime Hoshi
92d6c6bc58
graphics: Fix documents about DrawImage and ColorM
2019-01-21 11:19:23 +09:00
Hajime Hoshi
aa2919ada4
graphics: Add comments about DrawImage
2019-01-20 03:27:02 +09:00
Hajime Hoshi
10cb0bba5f
graphics: Add documentation about texture atlas size
2019-01-19 22:14:50 +09:00
Hajime Hoshi
c1c0306471
graphics: Update the document about DrawImage
2019-01-19 22:14:04 +09:00
Hajime Hoshi
58cc5cb105
graphics: Better error message for At and Set ( #790 )
2019-01-19 02:59:22 +09:00
Hajime Hoshi
dd59d8ae6e
Fix comments
2019-01-19 02:30:06 +09:00
Hajime Hoshi
107dfe5074
graphics: Improve Set speed
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On GopherJS, copying a struct is very heavy. This change avoids
copying (color) structs when possible.
2019-01-14 04:25:43 +09:00
Hajime Hoshi
6b110bf99e
graphics: Better implementation of Set
2019-01-14 04:07:26 +09:00
Hajime Hoshi
128e99b6af
graphics: Implement (*Image).Set
2019-01-14 02:25:36 +09:00
Hajime Hoshi
1e1f309a1c
shareable: Add Fill
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Before introducing Fill, filling an image with a solid color was
implemented by ReplacePixels. When an offscreen image is used, the
offscreen image is not fully cleared or filled with a color and
out of (0,0)-(width,height) region. This causes a glitch thin line
on mobile platforms.
This change adds (*shareable.Image).Fill to fill the whole
framebuffer region of the image.
2019-01-13 02:12:47 +09:00
Hajime Hoshi
d5e6e6893e
graphics: Refactoring
2019-01-13 00:56:33 +09:00