Hajime Hoshi
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5a36b4bb48
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internal/graphicsdriver/opengl/gl: remove IsTexture
Updates #805
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2024-01-09 02:35:30 +09:00 |
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Hajime Hoshi
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12ae411d15
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internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring
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2023-12-20 02:19:33 +09:00 |
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Hajime Hoshi
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3ca6184294
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ebiten: add a new FillRule: NonZero
Closes #2782
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2023-11-06 12:11:38 +09:00 |
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Hajime Hoshi
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d410d740a3
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internal/graphicsdriver/opengl/gl: change the license of default_cgo* to Apache-2.0
Updates #2695
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2023-08-01 23:45:43 +09:00 |
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Hajime Hoshi
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f8d8d7a231
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examples/life, internal/graphicsdriver/opengl/gl: format copyright texts
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2023-07-08 02:50:54 +09:00 |
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Hajime Hoshi
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00e45affe9
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all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
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2023-04-23 14:25:36 +09:00 |
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Hajime Hoshi
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00ed6f08fc
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internal/graphicsdriver/opengl/gl: refactoring: reduce types
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2023-04-22 19:27:56 +09:00 |
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Hajime Hoshi
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504006fc22
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internal/graphicsdriver/opengl/gl: refactoring: remove unused types
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2023-04-22 16:18:18 +09:00 |
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Hajime Hoshi
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0542f9daa3
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internal/graphicsdriver/opengl/gl: refactoring
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2023-04-22 15:59:18 +09:00 |
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Hajime Hoshi
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0b9cbaa1ed
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internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
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2022-11-21 00:31:23 +09:00 |
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Hajime Hoshi
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90213d5d80
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internal/graphicsdriver/opengl: refactoring
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2022-11-18 13:32:09 +09:00 |
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