This change adds an optional function Draw to the Game interface.
With Draw function, the game logic and rendering are separate.
There are some benefits:
* The API is clearer and easier to understand.
* When TPS < FPS, smoother rendering can be performed without
changing the game logic depending on TPS.
* Porting to XNA, which has separate functions Update and Draw,
would be a little easier.
Draw is optional due to backward compatibility. Game interface was
already used before v1.11.x in mobile packages, and adding a
function would break existing code unfortunately. Then, we adopted
switching the behavior based on whether Draw is implemented or not
by type assertions.
IsDrawingSkipped will always return false when Draw is implemented.
Fixes#1104
Mipmap calculation must be executed after the main loop starts
because the graphics driver's HasHighPrecisionFloat is needed.
Then, operations on mipmap images must be called from images in
buffered package.
Updates #1044