Hajime Hoshi
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e7c0a121c4
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all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
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2022-08-12 13:15:39 +09:00 |
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Hajime Hoshi
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dac6548c0c
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all: rename ebitenginecbackend to nintendosdk
Updates #2242
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2022-08-12 02:05:29 +09:00 |
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Hajime Hoshi
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28fd3ec9e5
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add the ebitengine version build tags besides the ebiten version
Closes #2111
Updates #2190
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2022-07-09 15:38:03 +09:00 |
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Hajime Hoshi
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428b1263d9
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add ebitenginecbackend build tag besides ebitencbackend
Updates #2111
Updates #2190
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2022-07-09 15:23:52 +09:00 |
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Hajime Hoshi
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ea1c18d124
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internal/ui: rename contextImpl -> context
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2022-04-01 17:59:44 +09:00 |
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Hajime Hoshi
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be1836339b
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internal/ui: define the common struct UserInterface for all the environments
The existing UserInterface structs became userInterfaceImpl structs.
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2022-03-21 23:10:27 +09:00 |
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Hajime Hoshi
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e09c1bf8f1
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internal/ui: refactoring: remove an error value from runOnAnotherThreadFromMainThread
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2022-02-14 00:55:58 +09:00 |
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Hajime Hoshi
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ce3f83958e
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internal/graphicscommand: rename RunOnMainThread -> RunOnRenderingThread
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2022-02-14 00:20:49 +09:00 |
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Hajime Hoshi
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0c1c40995c
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internal/ui: rename types and members: uiContext -> gameForUI
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2022-02-13 20:20:46 +09:00 |
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Hajime Hoshi
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2609d73a1a
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internal/ui: refactoring: move some logics to internal/ui
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2022-02-13 18:01:18 +09:00 |
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Hajime Hoshi
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b282b1805b
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internal/ui: refactoring: add ui.SetError
This is a preparation to move uiContext to the package internal/ui.
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2022-02-13 17:17:08 +09:00 |
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Hajime Hoshi
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4c6c31e384
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all: reorder build tags in an alphabetical order
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2022-02-08 15:49:15 +09:00 |
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Hajime Hoshi
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6f72b15912
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internal/driver: move some definitions to internal/ui
Updates #1983
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2022-02-06 18:13:45 +09:00 |
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Hajime Hoshi
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149736c3cf
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internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
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2022-02-06 17:23:04 +09:00 |
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