Hajime Hoshi
|
609a3c4e22
|
ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.
Fixes #1290
|
2020-08-11 04:15:07 +09:00 |
|
Hajime Hoshi
|
69f87d5fd1
|
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
|
2020-08-11 03:24:54 +09:00 |
|
Hajime Hoshi
|
a4334c5464
|
shader: Use arrays at uniform variables
Fixes #1274
|
2020-08-01 17:22:10 +09:00 |
|
Hajime Hoshi
|
ca3fd4eaa4
|
ebiten: Add texture[ID]Size functions for shaders
Fixes #1239
|
2020-07-26 15:18:01 +09:00 |
|
Hajime Hoshi
|
71aec36ef3
|
graphics: Update comments
|
2020-07-26 01:11:11 +09:00 |
|
Hajime Hoshi
|
36e9803cea
|
shader: Enable to get pixels from multiple images
Updates #1193
|
2020-07-19 02:33:43 +09:00 |
|
Hajime Hoshi
|
e0d5763a60
|
shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
|
2020-07-18 18:27:47 +09:00 |
|
Hajime Hoshi
|
f927e09f56
|
mipmap: Unify DrawImage and DrawTriangles
Fixes #909
|
2020-07-16 02:31:17 +09:00 |
|