Hajime Hoshi
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9c8b4db81f
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internal/ui: separate 'vibrate' part to internal/vibrate
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2022-02-08 14:48:55 +09:00 |
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Hajime Hoshi
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149736c3cf
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internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
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2022-02-06 17:23:04 +09:00 |
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Hajime Hoshi
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3bdd8097b5
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internal/uidriver: refactoring: remove the gamepad part
Use the gamepad package instead.
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2022-02-05 22:32:31 +09:00 |
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Hajime Hoshi
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d4b722eb06
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ebiten: rename VibrateOptions.Intensity -> Magnitude
Updates #1452
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2022-01-10 16:02:26 +09:00 |
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Hajime Hoshi
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fdda0e625f
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ebiten: Add comments about Vibrate
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2021-12-04 22:44:11 +09:00 |
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Hajime Hoshi
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39ef252c2e
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ebiten: Add VibrationOptions to specify intensity (#1891)
Updates #1452
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2021-12-04 22:14:02 +09:00 |
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Hajime Hoshi
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b638b72f0b
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ebiten: Add a comment about Vibrate
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2021-12-04 17:48:09 +09:00 |
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Hajime Hoshi
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5d5ce370f1
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internal/uidriver/mobile: Implement Vibrate on iOS
Updates #1452
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2021-11-11 00:50:02 +09:00 |
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Hajime Hoshi
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2aa232878d
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ebiten: Add VibrateGamepad and implement this on browsers
Updates #1452
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2021-10-25 02:30:42 +09:00 |
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Hajime Hoshi
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7c6f2fd799
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ebiten: Vibrate takes time durations instead of the options
Android and browsers can specify only a time duration for vibration.
VibrateOptions is renamed to GamepadVibrateOptions for gamepads.
Updates #1452
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2021-10-24 05:02:49 +09:00 |
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Hajime Hoshi
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b8a5ea7bd6
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ebiten: Add Vibrate and VibrateOptions, and implement this on browsers
Updates #1452
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2021-10-24 01:05:33 +09:00 |
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