Hajime Hoshi
5fd619eea7
ebiten: bug fix: canSkipMipmap didn't work with negative scaling
...
This just means that an optimization didn't work, so this issue
should not be so serious.
2024-10-17 21:02:59 +09:00
Hajime Hoshi
1260d77999
ebiten: refactoring
2024-09-22 13:27:25 +09:00
SolarLune
a113687d56
ebiten: don't create a vertex copy in DrawTriangles() / DrawTrianglesShader() ( #3104 )
...
Closes #3103
2024-09-16 14:45:16 +09:00
Hajime Hoshi
4b1ae72f59
ebiten: add Draw{Image,Triangles}Options.DisableMipmaps
...
Mipmaps could be unexpectedly expensive even when we don't need mipmaps.
In order to improve performance, let's add an option to disable mipmaps.
Closes #3095
2024-09-12 22:40:16 +09:00
Hajime Hoshi
d84b030300
ebiten: give HintOverwriteDstRegion when BlendClear is used
2024-09-08 14:57:20 +09:00
Hajime Hoshi
4824dc0360
internal/restorable: resolve a stale state when possible
2024-09-08 14:28:16 +09:00
Hajime Hoshi
30a2817ab5
internal/restorable: add Hint to optimize drawImageHistoryItem size
2024-09-08 12:24:20 +09:00
Hajime Hoshi
41b762ba2c
ebiten: update comments
...
Updates #2640
2024-08-25 18:45:26 +09:00
Hajime Hoshi
2cc809516f
ebiten: add Vertex.Custom0 to Custom3
...
Closes #2640
2024-08-25 18:11:39 +09:00
Hajime Hoshi
b71f3f86a8
ebiten: add check that graphics.VertexFloatCount and Vertex match
2024-08-23 09:58:28 +09:00
Hajime Hoshi
b6ab7a10c1
internal/graphics: unify QuadVertices
...
This is a preparation for adding members to Vertex.
Updates #2640
2024-08-12 00:29:24 +09:00
Ernest Romero Climent
9d4f88c992
ebiten: update image.DrawTriangles* to re-use indices ( #3026 )
...
Reduces allocations and GC overhead for programs that
call this method hundreds of times per rendered frame.
2024-07-02 16:40:53 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
...
This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
b121468991
ebiten: add FillRuleFillAll
, FillRuleEvenOdd
, and FillRuleNonZero
...
This change also deprecates the existing constants.
Closes #3006
2024-06-08 17:58:33 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
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Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0
Revert "internal/graphicsdriver: rename FillRule constants"
...
This reverts commit ab4a3af1b5
.
Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5
internal/graphicsdriver: rename FillRule constants
...
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
6cdabf09d1
ebiten: guarantee invalid color values are not clamped
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Closes #2798
2024-03-13 12:03:44 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
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Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
4e93efa5ac
internal/graphicsdriver: reland: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924
Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
...
This reverts commit 38cf964a3b
.
Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b
internal/graphicsdriver: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 18:57:31 +09:00
Hajime Hoshi
3fa8e6ac52
internal/graphics: refactoring: move some constants to internal/graphicscommand
2023-11-04 16:33:30 +09:00
Hajime Hoshi
d862a75fb3
internal/graphics: rename constants
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Closes #2828
2023-11-04 16:06:35 +09:00
Hajime Hoshi
1f95c98969
internal/graphics: reland: change the definition of MaxVerticesCount
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Updates #2612
2023-11-04 16:02:22 +09:00
Hajime Hoshi
3a632be0c7
Revert "internal/graphics: change the definition of MaxVerticesCount"
...
This reverts commit 3047ad202a
.
Reason: Failed to build for 32bit architectures
Updates #2612
2023-11-04 15:10:31 +09:00
Hajime Hoshi
3047ad202a
internal/graphics: change the definition of MaxVerticesCount
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Updates #2612
2023-11-04 14:38:34 +09:00
Hajime Hoshi
f2544a1bd9
internal/graphicsdriver: use []uint32 instead of []uint16 for indices
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Updates #2612
2023-11-04 04:39:17 +09:00
Hajime Hoshi
95f7204035
ebiten: make sure panicking with a disposed shader
2023-11-04 00:28:26 +09:00
Hajime Hoshi
c01ceeaa6a
ebiten: replace (*Image).Dispose with Deallocate
...
Closes #2808
2023-11-03 17:45:39 +09:00
Hajime Hoshi
27fd10595b
internal/ui: refactoring: reduce global functions and prefer Get()
2023-10-15 03:40:48 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle ( #2791 )
...
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
b95228a8a6
all: rename arguments in Kage
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Closes #2767
2023-09-24 16:46:36 +09:00
Hajime Hoshi
361c89073a
ebiten: bug fix: wrong conversion of 16bit to 8bit color values
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Closes #2749
2023-09-06 21:24:01 +09:00
Hajime Hoshi
db34930ae8
internal/graphics: add built-in Kage functions
...
This change adds these Kage functions:
* imageDstOrigin
* imageDstSrc
* imageSrcNOrigin
* imageSrcNSrc
and deprecates these functions:
* imageDstRegionOnTexture
* imageSrcRegionOnTexture
Closes #1870
2023-08-28 15:06:45 +09:00
Hajime Hoshi
101372a8c3
ebiten: allow different-size source images at DrawTrianglesShader (pixel mode)
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Updates #1870
2023-08-28 01:39:43 +09:00
Hajime Hoshi
e1b77fefae
ebiten: update comments
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Updates #1870
2023-08-27 23:57:07 +09:00
Hajime Hoshi
a4f8c1c1dc
ebiten: remove old comments
2023-08-27 22:02:39 +09:00
Hajime Hoshi
ead3f32df0
ebiten: refactoring
2023-08-27 21:38:54 +09:00
Hajime Hoshi
c4b8378b71
ebiten: fix typo
2023-08-27 21:21:14 +09:00
Hajime Hoshi
534370f7b1
internal/graphics: enable to specify regions for each source image
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This is a preparation to specify different sizes of source images.
Updates #1870
2023-08-27 21:15:01 +09:00
Hajime Hoshi
4b9875295c
ebiten: refactoring: reduce local variables
2023-08-27 18:14:50 +09:00
Hajime Hoshi
3678b20c5d
ebiten: bug fix: DrawImage/DrawRectShader unexpectedly modified the given options
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Closes #2733
2023-08-27 01:40:37 +09:00
Hajime Hoshi
a9b2f5f9ca
Revert "ebiten: panic if a non-existent uniform variable name is given"
...
This reverts commit 1b8580fab7
.
Reason: some existing applications don't work with this fix.
Updates #2710
2023-08-24 14:15:19 +09:00
Hajime Hoshi
63df6168d9
internal/shader: use plural forms for Kage compiler directives
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This change renames
```
//kage:unit texel
//kage:unit pixel
```
to
```
//kage:unit texels
//kage:unit pixels
```
.
Closes #2717
2023-08-01 11:41:38 +09:00
Hajime Hoshi
a0ffd8dd25
ebiten: enable texCoord at DrawRectShader even without a source image
...
imageSrcRegionOnTexture will return (0, 0) to (width, height) for
the pixel-unit mode.
Closes #2166
2023-08-01 04:14:36 +09:00
Hajime Hoshi
1b8580fab7
ebiten: panic if a non-existent uniform variable name is given
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Closes #2710
2023-07-29 20:24:42 +09:00
Hajime Hoshi
0b1c7404d5
ebiten: use zero values for an unspecified uniform variable
...
Closes #2709
2023-07-29 19:11:49 +09:00
Hajime Hoshi
d0e4023d88
internal/ui: add a length check for uniform variables
2023-07-29 18:59:36 +09:00
Hajime Hoshi
d2c991b774
all: refactoring: use image.Rectangle
2023-04-28 01:03:38 +09:00