Hajime Hoshi
|
44dc9f6220
|
graphics: Optimize fragment shader
|
2017-12-16 18:35:45 +09:00 |
|
Hajime Hoshi
|
6eb148b9a1
|
graphics: Fragment shader optimization (#461)
|
2017-12-16 05:05:21 +09:00 |
|
Hajime Hoshi
|
078d107c24
|
graphics: Bug fix: vertex position should be highp
|
2017-12-16 03:30:52 +09:00 |
|
Hajime Hoshi
|
d45a975e3d
|
graphics: Remove one unnecessary check from fragment shader (#461)
|
2017-12-16 01:42:36 +09:00 |
|
Hajime Hoshi
|
d6878d6887
|
graphics: Remove one bound check from fragment shader (#461)
|
2017-12-16 01:33:35 +09:00 |
|
Hajime Hoshi
|
98532d8983
|
graphics: Add TestImageOutside
|
2017-12-14 00:25:35 +09:00 |
|
Hajime Hoshi
|
704d4cf464
|
graphics: texel should be represented as highp for precision
Fixes #460
|
2017-12-13 23:45:05 +09:00 |
|
Hajime Hoshi
|
aea2e491c3
|
graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
|
2017-12-12 03:27:56 +09:00 |
|
Hajime Hoshi
|
723d153800
|
Reland(2): graphics: Appropriate rendering of edges on linear filter
|
2017-12-12 00:03:01 +09:00 |
|
Hajime Hoshi
|
362d1c417f
|
Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
|
2017-12-11 20:30:54 +09:00 |
|
Hajime Hoshi
|
7b74a8f29f
|
graphics: Improve roundTexel implementation
|
2017-12-07 03:24:46 +09:00 |
|
Hajime Hoshi
|
1152439e65
|
graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
|
2017-12-07 02:26:16 +09:00 |
|
Hajime Hoshi
|
8091aa5190
|
Revert 'graphics: Appropriate rendering of edges on linear filter' #456
|
2017-12-06 23:40:29 +09:00 |
|
Hajime Hoshi
|
bc0432f310
|
graphics: Appropriate rendering of edges on linear filter
Fixes #315
|
2017-12-06 21:40:24 +09:00 |
|
Hajime Hoshi
|
2e1e4adb84
|
graphics: Fix some variables in GLSL
|
2017-12-03 19:07:12 +09:00 |
|
Hajime Hoshi
|
8e7e960b56
|
graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
|
2017-12-02 23:13:44 +09:00 |
|
Hajime Hoshi
|
ee98148b54
|
graphics: Use default precisions in the fragment shader
|
2017-07-29 04:08:03 +09:00 |
|
Hajime Hoshi
|
84a7787ac9
|
graphics: No need to specify precision on vertex shaders (highp is default)
|
2017-07-29 02:57:56 +09:00 |
|
Hajime Hoshi
|
d46d9ac7c2
|
opengl: Remove GlslHighpSupported
|
2017-07-24 22:59:25 +09:00 |
|
Hajime Hoshi
|
85d39699d3
|
graphics: Bug fix: Need to specify default precisions (#390)
|
2017-07-24 21:56:40 +09:00 |
|
Hajime Hoshi
|
7d181e3182
|
opengl: Hide OpenGL context usages into internal/graphics package
|
2017-05-31 02:18:04 +09:00 |
|
Hajime Hoshi
|
07294a98b6
|
Move internal/graphics/opengl -> internal/opengl
|
2016-11-03 23:31:25 +09:00 |
|
Hajime Hoshi
|
96053702ed
|
graphics: Bug fix: Remove modelview_matrix
|
2016-10-25 03:17:14 +09:00 |
|
Hajime Hoshi
|
a2cc291573
|
graphics: Rename variables
|
2016-10-25 03:04:06 +09:00 |
|
Hajime Hoshi
|
ebf7f0df00
|
graphics: Add geometry matrix info to vertices
|
2016-10-25 01:56:59 +09:00 |
|
Hajime Hoshi
|
f537378f2a
|
opengl: Bug fix: div 0 in shader
|
2016-06-26 15:57:45 +09:00 |
|
Hajime Hoshi
|
24bb5b5ca8
|
graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
|
2016-06-23 00:25:31 +09:00 |
|
Hajime Hoshi
|
bae27e19d7
|
doc: Fix README
|
2016-06-22 12:37:26 +09:00 |
|
Hajime Hoshi
|
38552f8d9d
|
image: Remove drawing lines and rects (#142)
|
2016-02-06 17:57:20 +09:00 |
|
Hajime Hoshi
|
633ee4096e
|
#132 Temporal hack to run with Go1.5
|
2015-07-22 23:28:15 +09:00 |
|
Hajime Hoshi
|
e23b0758e5
|
Merge internal/graphics/internal/shaders into internal/graphics
|
2015-01-26 23:32:50 +09:00 |
|