Commit Graph

9 Commits

Author SHA1 Message Date
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125)
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
9a511fecb5 internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
Hajime Hoshi
073d022c2e internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer
These function return true in most cases, and when these return false,
the situation is pretty bad and recovering the situation would not be
possible.

IsFramebuffer and IsRenderbuffer cause round trips and affect performance.
Let's remove them.
2024-07-06 19:15:01 +09:00
Hajime Hoshi
5a36b4bb48 internal/graphicsdriver/opengl/gl: remove IsTexture
Updates #805
2024-01-09 02:35:30 +09:00
Hajime Hoshi
3ca6184294 ebiten: add a new FillRule: NonZero
Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00
Hajime Hoshi
cbff3555db internal/graphicsdriver/opengl: drop WebGL 1 support
Closes #2191
2023-03-18 22:50:09 +09:00
Hajime Hoshi
0b9cbaa1ed internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
2022-11-21 00:31:23 +09:00
Hajime Hoshi
74d9515345 internal/graphicsdriver/opengl: refactoring: move gl_js to gl/context_js.go
This unifies the OpenGL context interface for all the platforms.
2022-11-17 12:22:46 +09:00