Hajime Hoshi
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88be4c5b7c
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internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions
Closes #2712
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2023-07-28 01:33:27 +09:00 |
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Hajime Hoshi
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00e45affe9
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all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
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2023-04-23 14:25:36 +09:00 |
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Hajime Hoshi
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b211b79a5c
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internal/shader: use a return statement in a fragment shader entrypoint
Updates #2247
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2022-08-17 22:02:13 +09:00 |
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Hajime Hoshi
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cf92158e33
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ebiten: bug fix: add an indirect function call for a fragment shader
Closes #2245
Closes #2247
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2022-08-17 16:37:37 +09:00 |
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Hajime Hoshi
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4afabe34ae
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internal/shader: optimization: remove unnecessary local variables
Updates #2034
Updates #2188
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2022-07-10 19:01:58 +09:00 |
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Hajime Hoshi
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b6a340a96f
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internal/shader: optimization: use a regular return for a function with one output parameter
Updates #2034
Updates #2188
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2022-07-10 18:18:46 +09:00 |
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Hajime Hoshi
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ee049a19ac
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shader: Bug fix: Wrong local variable index in a block in the fragment entry point
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2020-08-10 02:29:49 +09:00 |
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