Zyko
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6a00b8680a
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Merge with main - fixed conflicts
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2024-06-09 17:35:03 +02:00 |
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Hajime Hoshi
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e5d10c47e7
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internal/graphicsdriver: reland: rename FillRule constants
Updates #3006
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2024-06-08 12:16:20 +09:00 |
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Zyko
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ec592390e7
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nth attempt at fixing directx 12
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2024-04-14 18:39:01 +02:00 |
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Zyko
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9881530b46
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Attempt at fixing Directx 12
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2024-04-14 11:19:10 +02:00 |
|
Zyko
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7dd4aa9150
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Directx 12 mrt working - 1st iteration
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2024-04-13 01:11:48 +02:00 |
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Zyko
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32b5e3edd8
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Saving
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2024-04-05 20:39:14 +02:00 |
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Hajime Hoshi
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3ca6184294
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ebiten: add a new FillRule: NonZero
Closes #2782
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2023-11-06 12:11:38 +09:00 |
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Hajime Hoshi
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4e93efa5ac
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internal/graphicsdriver: reland: add FillRule and replace boolean values with this
Updates #2782
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2023-11-04 19:09:50 +09:00 |
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Hajime Hoshi
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567e2fa04c
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ebiten: add BlendOperationMin and BlendOperationMax
Closes #2395
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2023-10-13 01:56:33 +09:00 |
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Hajime Hoshi
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4ca3fa5e57
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internal/graphicsdriver: replace Region with image.Rectangle (#2791)
Closes #2790
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2023-09-28 14:29:55 +09:00 |
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Hajime Hoshi
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c8a2e5dc71
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internal/graphicsdriver/directx: refactoring
This is a preparation for a DirectX 11 driver.
Updates #2613
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2023-03-29 15:34:58 +09:00 |
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Hajime Hoshi
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f23dd72fb4
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internal/graphicsdriver/directx: reduce unnecessary settings of pipelines
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2023-03-29 14:15:22 +09:00 |
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Hajime Hoshi
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dbb167c2d0
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internal/graphicsdriver/directx: refactoring
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2023-03-27 13:57:25 +09:00 |
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Hajime Hoshi
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902d7244eb
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internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation
Updates #2613
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2023-03-26 00:32:47 +09:00 |
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