Commit Graph

84 Commits

Author SHA1 Message Date
Hajime Hoshi
ce1c616f69 Merge graphics and graphicsutil 2018-10-28 23:03:06 +09:00
Hajime Hoshi
ff54d3b681 Move CompositeMode to graphics package 2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817 Add graphics package and move Filter to graphics 2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510 Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
Hajime Hoshi
2360b2930f graphics: Add DrawTriangles
Fixes #624
2018-08-14 01:23:14 +09:00
Hajime Hoshi
690c3cf981 graphics: Embed 'scale' part of the color matrix
If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.

Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
3daaef2cab restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image 2018-08-09 01:16:46 +09:00
Hajime Hoshi
a988082be1 shareable: Bug fix: disable tests 2018-08-09 00:19:55 +09:00
Hajime Hoshi
c68c36b0b7 restoreable: Add ClearState to clear the state explicitly
Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
cdc408d2c2 shareable: Suspend re-using shared images
Fixes #661
2018-08-08 18:40:52 +09:00
Hajime Hoshi
77e905eb25 Revert "graphics: Embed color matrices values to vertices (#655)"
This reverts commit 5a9235aaf9.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
18d77d3f6e shareable: Rename variables 2018-08-03 02:50:11 +09:00
Hajime Hoshi
d7d02e6d6a Reland: graphics: mipmap images should be volatile when the base image is volatile
This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5 Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
This reverts commit 0f82330009.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009 graphics: Bug fix: mipmap images should be volatile when the base image is volatile 2018-07-29 23:54:46 +09:00
Hajime Hoshi
0bf62f392f shareable: Bug fix: forceShared should allocate backend as shareable 2018-07-29 23:49:53 +09:00
Hajime Hoshi
81094da3a1 shareable: Bug fix: test failures 2018-07-29 23:28:13 +09:00
Hajime Hoshi
056ed1c6db shareable: Return color.RGBA instead of color.Color 2018-07-29 21:59:18 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices (#655)
Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
2559979c2b shareable: Add tests 2018-07-25 01:08:04 +09:00
Hajime Hoshi
5beaf843a6 shareable: Bug fix: volatile or screen must not use shareable texture 2018-07-24 22:25:15 +09:00
Hajime Hoshi
b2a4ddf853 shareable: Refactoring: Add moveTo 2018-07-22 06:29:31 +09:00
Hajime Hoshi
693116ffd6 shareable: Bug fix: Double free 2018-07-22 05:52:11 +09:00
Hajime Hoshi
6687ffe8ba shareable: Bug fix: SetFinalizer must not be reset at dispose(false) 2018-07-22 05:40:04 +09:00
Hajime Hoshi
09dcba40ab shareable: Rename variables 2018-07-22 04:32:36 +09:00
Hajime Hoshi
a6edb90898 shareable: Use the shared backend again in some conditions
Fixes #633
2018-07-22 04:03:35 +09:00
Hajime Hoshi
9047e54ae6 shareable: Remove comments 2018-07-21 03:43:12 +09:00
Hajime Hoshi
5249afc06b graphicsutil: Add QuadIndices 2018-07-21 03:40:37 +09:00
Hajime Hoshi
2e7745044d shareable: Fix Image.DrawImage to accept vertices and indices 2018-07-21 03:30:27 +09:00
Hajime Hoshi
6c8b7f8e9c graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
Hajime Hoshi
abdf52bc74 shareable: Bug fix: Call SetFinalizer whenever a new image is created
Fixes #637
2018-06-28 22:23:07 +09:00
Hajime Hoshi
dec921809b shareable: Refactoring 2018-06-26 01:59:12 +09:00
Hajime Hoshi
55d832fc63 shareable: Don't extend textures on macOS
Fixes #593
2018-06-20 11:57:39 +09:00
Hajime Hoshi
840c4d24df graphicsutil: Accept matrix parameters directly for performance 2018-06-19 00:19:32 +09:00
Hajime Hoshi
a3c754d2cc graphics: Restrict QuadVertices to allow only power of 2 sizes
Now QuadVertices can skip calculating power of 2 values.
2018-06-17 23:05:19 +09:00
Hajime Hoshi
ac24a8382f graphicsutil: Extract matrix applying for performance 2018-06-17 19:45:09 +09:00
Hajime Hoshi
95561bbf6b affine: Use float32 values for GeoM
float32 was slow on GopherJS, but not slow on Wasm.
2018-06-17 15:38:10 +09:00
Hajime Hoshi
4c2fc30311 graphicsutil: Don't allow nil GeoM 2018-06-17 01:48:56 +09:00
Hajime Hoshi
b4ace53596 affine: Remove GeoM to avoid GeoM allocations on the heap 2018-06-17 00:59:50 +09:00
Hajime Hoshi
a90b7efdf4 shareable: Refactoring 2018-06-11 01:02:25 +09:00
Hajime Hoshi
3ee76ffd8e graphicsutil: Move vertices.go to graphicsutil 2018-06-10 23:08:22 +09:00
Hajime Hoshi
9745ccee47 restorable: Make (*Image).DrawImage accept vertices and indices 2018-06-10 22:59:00 +09:00
Hajime Hoshi
92631e64ed Remove internal/sync
nosync package for GopherJS is problematic since nosync's mutex
assumes that Lock call is never duplicated, which is not true in
actual applications.

See also #603.
2018-05-09 23:41:08 +09:00
Hajime Hoshi
f1927d8aca shareable: Add tests 2018-05-03 14:10:43 +09:00
Hajime Hoshi
03dcd94884 shareable: Bug fix: Don't mark disposed when the image becomes not shared 2018-05-03 11:49:55 +09:00
Hajime Hoshi
ea1444ea7e shareable: Add checks at operations for disposed images 2018-04-30 03:34:35 +09:00
Hajime Hoshi
9df977dff8 shareable: Add 'disposed' state instead of 'allocated' state 2018-04-30 03:30:10 +09:00
Hajime Hoshi
5dc1df3260 shareable: Fix tests 2018-04-29 19:15:04 +09:00
Hajime Hoshi
1f1847c259 shareable: Remove println 2018-04-29 19:10:36 +09:00
Hajime Hoshi
9c408dce7c shareable: Lazy allocation (#592)
Clear is called when an image becomes a render target, and it
looks like Clear causes the memory spikes.

Before this change, when an image is created, shared region on a GL
texture is allocated. After that, the image's region is copied to
non-shared region when the image becomes a rendering target.

After this change, an image is not allocated on a GL texture first,
and allocated only when it is necessary. Then, Clear calls can be
avoided as much as possible.
2018-04-29 18:51:51 +09:00