Hajime Hoshi
2e60c67ec9
text/v2: improve rendering quality for small faces
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Closes #2843
2023-11-16 12:02:50 +09:00
Hajime Hoshi
a612b3c861
text/v2: reduce members in structs
2023-11-15 14:38:03 +09:00
Hajime Hoshi
fe35180b78
text/v2: implement GoTextFace
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Closes #675
Updates #2143
Updates #2454
2023-11-15 03:40:45 +09:00
Hajime Hoshi
2b46a77e39
text/v2: replace Rune and IndexInBytes with Start/EndIndexInBytes in Glyph
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The relationships between runes and glyphs are n:m in general,
then Rune is not enough. Let Glyph have a range of a string.
Updates #2454
2023-11-14 01:38:45 +09:00
Hajime Hoshi
4a84f3697c
text/v2: refactoring: simplify implementation
2023-11-13 13:24:39 +09:00
Hajime Hoshi
29fe3f6d21
text/v2: refactoring: don't consider origin's posotion for the subpixel offset Y
2023-11-13 02:44:09 +09:00
Hajime Hoshi
e4f9d854d2
Revert "text/v2: don't consider subpixels in Y direction in StdFace"
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This reverts commit 38a0449b44
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Reason: the rendering result has changed unexpectedly
2023-11-13 02:41:38 +09:00
Hajime Hoshi
38a0449b44
text/v2: don't consider subpixels in Y direction in StdFace
2023-11-13 02:24:49 +09:00
Hajime Hoshi
a645fbb2b0
text/v2: refactoring
2023-11-13 02:16:17 +09:00
Hajime Hoshi
9735687d3e
text/v2: refactoring
2023-11-13 01:31:25 +09:00
Hajime Hoshi
3f180b2165
text/v2: bug fix: StdFace was never released
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StdFace was used as a cache key, then these are never released.
This change fixes this issue by adding faceCacheKey and use it as
a cache key.
Updates #498
2023-11-12 18:49:46 +09:00
Hajime Hoshi
b8b8b16098
all: add text/v2
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This change adds some basic APIs incuding StdFace.
GoTextFace will be added later.
Updates #2454
2023-11-12 17:04:25 +09:00