Hajime Hoshi
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2d912a2387
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internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables
Closes #2038
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2022-03-27 01:49:52 +09:00 |
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Hajime Hoshi
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d30a31b16c
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internal/shaderir/hlsl: add function forward declarations
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2022-03-26 19:10:03 +09:00 |
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Hajime Hoshi
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52376170a4
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internal/shaderir: bug fix: float4x4(x) initialized all the components unexpectedly
See https://docs.microsoft.com/en-us/windows/win32/direct3d9/casting-and-conversion#parameter-value-modifiers
Updates #1007
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2022-03-26 02:05:35 +09:00 |
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Hajime Hoshi
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cfd0de5c41
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internal/shaderir: make outputs for unexpected operators consistent
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2022-03-26 01:40:02 +09:00 |
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Hajime Hoshi
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4893b13acc
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internal/shaderir: add internal/shaderir/hlsl
Updates #1007
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2022-03-26 01:31:05 +09:00 |
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