Hajime Hoshi
|
a3eddeb50f
|
Improve panic messages
|
2019-02-06 23:43:03 -10:00 |
|
Hajime Hoshi
|
12f7d14d91
|
graphicsdriver/opengl: Check the reserved keyword
Fixes #772
|
2019-01-08 00:07:49 +09:00 |
|
Hajime Hoshi
|
758b957b01
|
graphicsdriver/opengl: Bug fix: filter is a preserved keyword (#771)
|
2019-01-07 11:20:29 +09:00 |
|
Hajime Hoshi
|
f5708cb58a
|
graphicsdriver/opengl: Bug fix: Rename a function not to override an existing function
|
2018-12-24 17:45:16 +09:00 |
|
Hajime Hoshi
|
f1582c2d73
|
graphics: Add Address representing a sampler address mode
Fixes #761
|
2018-12-24 17:29:31 +09:00 |
|
Hajime Hoshi
|
7e50ae39c9
|
graphicsdriver/opengl: Refactoring: Filter as a uniform value
|
2018-12-24 16:06:25 +09:00 |
|
Hajime Hoshi
|
85df49dc96
|
graphicsdriver/opengl: Bug fix: variables can be optimized out
|
2018-12-23 06:04:35 +09:00 |
|
Hajime Hoshi
|
4149a56524
|
graphics: Refactoring: Use 12 floats for each vertex
This is a preparation for #761.
|
2018-12-23 02:36:28 +09:00 |
|
Hajime Hoshi
|
31f15bc5ad
|
Revert "graphics: Change the number of floats for a vertex from 10 to 12"
This reverts commit 7586c660d5 .
|
2018-11-18 00:07:15 +09:00 |
|
Hajime Hoshi
|
ef08e218c8
|
graphicsdriver/opengl: Refactoring: Remove framebuffer.projectionMatrix
|
2018-11-17 22:29:04 +09:00 |
|
Hajime Hoshi
|
7586c660d5
|
graphics: Change the number of floats for a vertex from 10 to 12
This is a preparation for Metal, that forces 4 floats for a vertex
position.
|
2018-11-17 15:30:11 +09:00 |
|
Hajime Hoshi
|
241716d0e6
|
Add package graphicsdriver; Move opengl to graphicsdriver/opengl
|
2018-11-10 22:52:37 +09:00 |
|