Hajime Hoshi
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879cf50aaf
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internal/graphicsdriver/opengl: remove unused functions
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2022-11-13 02:54:34 +09:00 |
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Hajime Hoshi
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1ecac8d834
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all: allow integer uniform variables for Kage shaders
Closes #2305
Updates #2448
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2022-11-13 01:49:24 +09:00 |
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Hajime Hoshi
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cee948048d
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internal/graphicsdriver/opengl: remove unused functions
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2022-11-12 19:28:14 +09:00 |
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Artem Yadelskyi
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5b53cef59e
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all: remove old // +build comments (#2431)
Closes #2325
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2022-11-03 12:55:14 +09:00 |
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Hajime Hoshi
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690e73c11b
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all: replace reflect.SliceHeader with unsafe.Slice
Closes #2420
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2022-10-30 12:25:30 +09:00 |
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Nathan Levett
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f220eb729c
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internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408)
Closes #2389
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2022-10-24 23:22:14 +09:00 |
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Hajime Hoshi
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d2a99afa44
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internal/graphicsdriver/opengl: bug fix: lastBlend was not updated correctly on GLES
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2022-10-17 16:05:09 +09:00 |
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Hajime Hoshi
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180e456a8e
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ebiten: rename members of Blend
Updates #2382
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2022-10-17 00:51:55 +09:00 |
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Hajime Hoshi
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b6987b6312
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internal/graphicsdriver/opengl: bug fix: needed to reset lastBlend
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2022-10-16 20:44:09 +09:00 |
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Hajime Hoshi
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09a7d39874
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internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.
Updates #2382
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2022-10-16 01:08:26 +09:00 |
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Hajime Hoshi
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257f05883c
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internal/graphicsdriver/opengl: enable to compiile for browsers with the 'opengles' tag
The 'opengles' tag is just ignored for browsers.
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2022-10-15 22:22:28 +09:00 |
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Hajime Hoshi
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37c5f53890
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internal/graphicsdriver/opengl: refactoring
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2022-10-15 22:14:21 +09:00 |
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Hajime Hoshi
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272d0c6a3f
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internal/graphicsdriver: rename Operator -> BlendFactor
Updates #2382
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2022-10-15 17:34:03 +09:00 |
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Hajime Hoshi
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86706c0335
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internal/graphicsdriver/opengl: add opengles build tag
This enables to use OpenGL ES instead of OpenGL.
Closes #292
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2022-09-13 11:10:48 -07:00 |
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Hajime Hoshi
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e46bfd8d30
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internal/graphicsdriver: rename files
Updates #292
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2022-09-12 23:03:54 +09:00 |
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