Hajime Hoshi
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f0ef1ecad0
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all: add float32 version of audio APIs
This change adds these APIs
* (*audio.Context).NewPlayerF32
* (*audio.Context).NewPlayerF32FromBytes
* audio.NewInfiniteLoopF32
* audio.NewInfiniteLoopWithIntroF32
* audio.ResampleF32
* mp3.DecodeF32
* vorbis.DecodeF32
* wav.DecodeF32
Closes #2160
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2024-07-21 19:12:18 +09:00 |
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Hajime Hoshi
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531dc7efd9
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audio/internal/convert: return an error when not seekable
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2024-07-14 23:39:52 +09:00 |
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Hajime Hoshi
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91cdaa9f11
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audio/internal/convert: bug fix: Read never returned io.EOF when seeked
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2024-07-14 00:04:32 +09:00 |
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Hajime Hoshi
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43f505b3a0
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audio: use float32 format under the hood
Updates #2160
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2024-07-13 21:46:39 +09:00 |
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Hajime Hoshi
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f8e3bef368
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audio/internal/convert: refactoring: move utilities to audio/vorbis
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2024-07-07 17:03:11 +09:00 |
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Hajime Hoshi
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a3eb8933e5
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audio/internal/convert: Simplify f32Reader implementation
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2021-10-31 19:49:40 +09:00 |
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Hajime Hoshi
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611cbad5d7
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audio/internal/convert: Use byte instead of uint8
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2021-10-31 19:34:52 +09:00 |
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Hajime Hoshi
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c8ba51d26e
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audio/internal/convert: Avoid unnecessary allocations
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2021-01-25 03:04:53 +09:00 |
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Hajime Hoshi
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ad218eae2d
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audio/internal/convert: Reduce allocations of float32 slices
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2021-01-15 00:37:21 +09:00 |
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Hajime Hoshi
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3fb304e5a8
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audio/internal/convert: Refactoring
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2021-01-04 21:42:00 +09:00 |
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Hajime Hoshi
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f16f6cf4b9
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audio/internal/convert: Add Float32Reader and NewReaderFromFloat32Reader
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2019-01-15 11:46:31 +09:00 |
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