Commit Graph

376 Commits

Author SHA1 Message Date
Hajime Hoshi
9db042ae9e graphics: Refactoring: easier way to clear framebuffer 2018-02-28 22:46:57 +09:00
Hajime Hoshi
8c8e512059 affine: User nillable pattern for ColorM 2018-02-28 02:14:06 +09:00
Hajime Hoshi
86671f3337 opengl: Remove pixels argument from NewTexture 2018-02-25 23:34:34 +09:00
Hajime Hoshi
85b133dad0 graphics: Remove NewImageFromImage command 2018-02-25 23:22:49 +09:00
Hajime Hoshi
a2d40e0908 graphics: Remove offsetX/offsetY from framebuffer 2018-02-24 23:35:55 +09:00
Hajime Hoshi
c5d1f11d95 graphics: Remove unused argument from projectionMatrix 2018-02-24 23:33:28 +09:00
Hajime Hoshi
9da5099060 graphics: Refactoring: Flip Y by geometry matrix instead of projection matrix 2018-02-24 23:32:36 +09:00
Hajime Hoshi
b58dc26832 graphics: Remove fillCommand 2018-02-24 16:19:43 +09:00
Hajime Hoshi
af64f8689a graphics: Fix screen filter calculation 2018-02-24 04:25:07 +09:00
Hajime Hoshi
9fba60ca03 Revert "graphics: Adjust texel positions for consitency"
This reverts commit 816fb314a4.
2018-02-24 01:52:49 +09:00
Hajime Hoshi
816fb314a4 graphics: Adjust texel positions for consitency
On second thought, given pixel coords represent a center of texels...
2018-02-24 01:52:05 +09:00
Hajime Hoshi
7c66d884d4 graphics: Adjusting position is no longer needed
Now pixel position is treated as left-upper in linear filter
2018-02-24 01:32:48 +09:00
Hajime Hoshi
e5a2cf29c0 graphics: Bug fix: pixel coord is upper-left by default 2018-02-24 01:16:32 +09:00
Hajime Hoshi
c76ff5ceb2 graphics: Bug fix: fix screen filter calculation
Fixes #512
2018-02-23 23:13:20 +09:00
Hajime Hoshi
b036cac616 graphics: Fix screen filter calculation 2018-02-23 02:36:12 +09:00
Hajime Hoshi
591e0ad995 graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
Hajime Hoshi
092cb2f3f6 graphics: Reset source size parameter just in case 2018-02-22 11:27:15 +09:00
Hajime Hoshi
30e48d5c3c graphics: Stop unnecessary copy of elements (projection matrix) 2018-02-20 01:36:56 +09:00
Hajime Hoshi
40b1948baa graphics: Stop unnecessary copy of elements 2018-02-20 01:17:21 +09:00
Hajime Hoshi
f1f7e5bcec affine: Transpose ColorM implementation for optimization 2018-02-20 00:53:53 +09:00
Hajime Hoshi
9b361086d7 affine: Use float32 inside of ColorM 2018-02-20 00:33:56 +09:00
Hajime Hoshi
2db1753503 opengl: Remove struct usages to avoid copying (texture) 2018-02-19 02:49:00 +09:00
Hajime Hoshi
6ef4bbde2d graphics: Add FilterDefault; Make DrawImageOptions specify Filter (#453) 2018-02-14 02:59:44 +09:00
Hajime Hoshi
95480d0644 affine: Separate ColorM impl into two slices
This fix avoids unnecessary allocating arrays.
2018-02-12 19:01:01 +09:00
Hajime Hoshi
24d7487fc7 graphics: Bug fix: TestImageTooManyFill didin't pass on some machines (reland)
Fixes #492
2018-02-03 23:03:18 +09:00
Hajime Hoshi
9ece27e7e8 Revert "graphics: Bug fix: TestImageTooManyFill didin't pass on some machines"
This reverts commit 7cb7b7b4ff.
2018-02-03 20:39:33 +09:00
Hajime Hoshi
7cb7b7b4ff graphics: Bug fix: TestImageTooManyFill didin't pass on some machines
Fixes #492
2018-02-03 20:36:16 +09:00
Hajime Hoshi
4bbb4b0445 graphics: Remove unneeded comments (#491) 2018-02-03 03:32:03 +09:00
Hajime Hoshi
52350c1b1b graphics: Bug fix: TestImageEdge failed on MacBook Pro (#491) 2018-02-03 03:30:09 +09:00
Hajime Hoshi
beaa060ce3 graphics: Adjust texel values that can be exactly on the edges of the source rect (#491) 2018-02-03 02:07:46 +09:00
Hajime Hoshi
80596820cf graphics: Replace []uint8 with []byte 2018-01-28 22:40:36 +09:00
seebs
0b7ba8e573 Do GeoM projection on CPU (#477)
Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:

* You only have to do a very small subset of the actual matrix
  multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
  though.

Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
Hajime Hoshi
5d4c4f1283 graphics: Bug fix: Don't delete the screen framebuffer (iOS) 2017-12-31 20:55:04 +09:00
Hajime Hoshi
c636dec721 graphics: Remove glFlush() for performance 2017-12-21 03:19:28 +09:00
Hajime Hoshi
e13bb0769b graphics: Add 'not-reached' clause 2017-12-21 00:57:36 +09:00
Hajime Hoshi
0a99103bc1 graphics: Call roundTexel only on linear filter (#461) 2017-12-21 00:38:22 +09:00
Hajime Hoshi
8e72906f3d graphics: Separate GLSL programs for filters (#461) 2017-12-21 00:33:08 +09:00
Hajime Hoshi
f072e8f1c5 graphics: Optimize GLSL 2017-12-18 03:10:04 +09:00
Hajime Hoshi
44dc9f6220 graphics: Optimize fragment shader 2017-12-16 18:35:45 +09:00
Hajime Hoshi
6eb148b9a1 graphics: Fragment shader optimization (#461) 2017-12-16 05:05:21 +09:00
Hajime Hoshi
078d107c24 graphics: Bug fix: vertex position should be highp 2017-12-16 03:30:52 +09:00
Hajime Hoshi
d45a975e3d graphics: Remove one unnecessary check from fragment shader (#461) 2017-12-16 01:42:36 +09:00
Hajime Hoshi
d6878d6887 graphics: Remove one bound check from fragment shader (#461) 2017-12-16 01:33:35 +09:00
Hajime Hoshi
98532d8983 graphics: Add TestImageOutside 2017-12-14 00:25:35 +09:00
Hajime Hoshi
704d4cf464 graphics: texel should be represented as highp for precision
Fixes #460
2017-12-13 23:45:05 +09:00
Hajime Hoshi
aea2e491c3 graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
2017-12-12 03:27:56 +09:00
Hajime Hoshi
723d153800 Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458) 2017-12-11 20:30:54 +09:00
Hajime Hoshi
7b74a8f29f graphics: Improve roundTexel implementation 2017-12-07 03:24:46 +09:00
Hajime Hoshi
1152439e65 graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
2017-12-07 02:26:16 +09:00