Hajime Hoshi
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e13bb0769b
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graphics: Add 'not-reached' clause
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2017-12-21 00:57:36 +09:00 |
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Hajime Hoshi
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0a99103bc1
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graphics: Call roundTexel only on linear filter (#461)
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2017-12-21 00:38:22 +09:00 |
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Hajime Hoshi
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8e72906f3d
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graphics: Separate GLSL programs for filters (#461)
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2017-12-21 00:33:08 +09:00 |
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Hajime Hoshi
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f072e8f1c5
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graphics: Optimize GLSL
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2017-12-18 03:10:04 +09:00 |
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Hajime Hoshi
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44dc9f6220
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graphics: Optimize fragment shader
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2017-12-16 18:35:45 +09:00 |
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Hajime Hoshi
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6eb148b9a1
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graphics: Fragment shader optimization (#461)
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2017-12-16 05:05:21 +09:00 |
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Hajime Hoshi
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078d107c24
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graphics: Bug fix: vertex position should be highp
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2017-12-16 03:30:52 +09:00 |
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Hajime Hoshi
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d45a975e3d
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graphics: Remove one unnecessary check from fragment shader (#461)
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2017-12-16 01:42:36 +09:00 |
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Hajime Hoshi
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d6878d6887
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graphics: Remove one bound check from fragment shader (#461)
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2017-12-16 01:33:35 +09:00 |
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Hajime Hoshi
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98532d8983
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graphics: Add TestImageOutside
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2017-12-14 00:25:35 +09:00 |
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Hajime Hoshi
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704d4cf464
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graphics: texel should be represented as highp for precision
Fixes #460
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2017-12-13 23:45:05 +09:00 |
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Hajime Hoshi
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aea2e491c3
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graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
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2017-12-12 03:27:56 +09:00 |
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Hajime Hoshi
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723d153800
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Reland(2): graphics: Appropriate rendering of edges on linear filter
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2017-12-12 00:03:01 +09:00 |
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Hajime Hoshi
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362d1c417f
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Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
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2017-12-11 20:30:54 +09:00 |
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Hajime Hoshi
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7b74a8f29f
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graphics: Improve roundTexel implementation
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2017-12-07 03:24:46 +09:00 |
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Hajime Hoshi
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1152439e65
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graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
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2017-12-07 02:26:16 +09:00 |
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Hajime Hoshi
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8091aa5190
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Revert 'graphics: Appropriate rendering of edges on linear filter' #456
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2017-12-06 23:40:29 +09:00 |
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Hajime Hoshi
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bc0432f310
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graphics: Appropriate rendering of edges on linear filter
Fixes #315
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2017-12-06 21:40:24 +09:00 |
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Hajime Hoshi
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2e1e4adb84
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graphics: Fix some variables in GLSL
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2017-12-03 19:07:12 +09:00 |
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Hajime Hoshi
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8e7e960b56
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graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
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2017-12-02 23:13:44 +09:00 |
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Hajime Hoshi
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ee98148b54
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graphics: Use default precisions in the fragment shader
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2017-07-29 04:08:03 +09:00 |
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Hajime Hoshi
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84a7787ac9
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graphics: No need to specify precision on vertex shaders (highp is default)
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2017-07-29 02:57:56 +09:00 |
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Hajime Hoshi
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d46d9ac7c2
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opengl: Remove GlslHighpSupported
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2017-07-24 22:59:25 +09:00 |
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Hajime Hoshi
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85d39699d3
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graphics: Bug fix: Need to specify default precisions (#390)
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2017-07-24 21:56:40 +09:00 |
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Hajime Hoshi
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7d181e3182
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opengl: Hide OpenGL context usages into internal/graphics package
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2017-05-31 02:18:04 +09:00 |
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Hajime Hoshi
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07294a98b6
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Move internal/graphics/opengl -> internal/opengl
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2016-11-03 23:31:25 +09:00 |
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Hajime Hoshi
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96053702ed
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graphics: Bug fix: Remove modelview_matrix
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2016-10-25 03:17:14 +09:00 |
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Hajime Hoshi
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a2cc291573
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graphics: Rename variables
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2016-10-25 03:04:06 +09:00 |
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Hajime Hoshi
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ebf7f0df00
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graphics: Add geometry matrix info to vertices
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2016-10-25 01:56:59 +09:00 |
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Hajime Hoshi
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f537378f2a
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opengl: Bug fix: div 0 in shader
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2016-06-26 15:57:45 +09:00 |
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Hajime Hoshi
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24bb5b5ca8
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graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
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2016-06-23 00:25:31 +09:00 |
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Hajime Hoshi
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bae27e19d7
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doc: Fix README
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2016-06-22 12:37:26 +09:00 |
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Hajime Hoshi
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38552f8d9d
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image: Remove drawing lines and rects (#142)
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2016-02-06 17:57:20 +09:00 |
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Hajime Hoshi
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633ee4096e
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#132 Temporal hack to run with Go1.5
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2015-07-22 23:28:15 +09:00 |
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Hajime Hoshi
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e23b0758e5
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Merge internal/graphics/internal/shaders into internal/graphics
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2015-01-26 23:32:50 +09:00 |
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