Hajime Hoshi
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a4334c5464
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shader: Use arrays at uniform variables
Fixes #1274
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2020-08-01 17:22:10 +09:00 |
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Hajime Hoshi
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ca3fd4eaa4
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ebiten: Add texture[ID]Size functions for shaders
Fixes #1239
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2020-07-26 15:18:01 +09:00 |
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Hajime Hoshi
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71aec36ef3
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graphics: Update comments
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2020-07-26 01:11:11 +09:00 |
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Hajime Hoshi
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36e9803cea
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shader: Enable to get pixels from multiple images
Updates #1193
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2020-07-19 02:33:43 +09:00 |
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Hajime Hoshi
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e0d5763a60
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shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
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2020-07-18 18:27:47 +09:00 |
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Hajime Hoshi
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f927e09f56
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mipmap: Unify DrawImage and DrawTriangles
Fixes #909
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2020-07-16 02:31:17 +09:00 |
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