Hajime Hoshi
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26feb26237
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audio: add more info for errors
Updates ebitengine/oto#93
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2024-09-10 12:29:06 +09:00 |
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Hajime Hoshi
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43f505b3a0
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audio: use float32 format under the hood
Updates #2160
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2024-07-13 21:46:39 +09:00 |
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Hajime Hoshi
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9cc017412f
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audio: refactoring
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2024-03-16 21:44:39 +09:00 |
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Hajime Hoshi
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875113782a
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update Oto to v3
Closes #2659
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2023-07-30 14:52:59 +09:00 |
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Hajime Hoshi
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85f8423345
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audio: rename constants
Updates #2630
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2023-04-08 19:14:28 +09:00 |
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Hajime Hoshi
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8ef52841bc
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audio: use NewContextWithOptions
Upates #2534
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2023-01-09 19:15:31 +09:00 |
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Hajime Hoshi
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48110eb518
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audio: add an additional error information when creating a context
Updates hajimehoshi/oto#93
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2022-08-31 01:05:36 +09:00 |
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Hajime Hoshi
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dd292552d5
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audio: move the implementation for NintendoSDK to Oto
Updates #2242
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2022-08-12 20:53:55 +09:00 |
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Hajime Hoshi
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c42a40a541
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audio: Rename context -> writerContext
This is a preparation of a new type of context with io.Readers.
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2021-01-07 00:26:28 +09:00 |
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Hajime Hoshi
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f292594184
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audio: Use a new implentation for go2cpp in Oto
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2020-12-30 19:21:15 +09:00 |
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Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
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Hajime Hoshi
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2e49ed5402
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audio: Add a mock implementation for MonoGame
Updates #1078
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2020-04-21 23:59:41 +09:00 |
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Hajime Hoshi
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fe55e55b7e
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audio: Refactoring
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2019-04-28 19:53:28 +09:00 |
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Hajime Hoshi
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70a225fd7e
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audio: Use dummy hooks from tests
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2019-04-28 19:35:59 +09:00 |
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Hajime Hoshi
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ed855d6c6c
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audio: Refactoring: remove the unused returning value
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2019-03-02 04:42:19 +09:00 |
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Hajime Hoshi
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a4123a479e
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audio: Initialize the context first
This is necessary to create an audio's Player before the loop if
we want to create *oto.Player for each *audio.Player.
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2019-01-30 00:45:36 +09:00 |
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