Hajime Hoshi
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00e45affe9
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all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
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2023-04-23 14:25:36 +09:00 |
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Pierre Curto
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4de807cc44
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all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
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2023-01-28 19:06:38 +09:00 |
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Hajime Hoshi
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0bdfeec610
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internal/ui: use a separate render thread for Nintendo Switch
Updates #2512
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2023-01-03 21:12:18 +09:00 |
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Hajime Hoshi
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312dce950c
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internal/ui: bug fix: compile failures with -tags=nintendosdk
Needed to use NativeDisplayType for eglGetDisplay.
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2023-01-03 20:38:45 +09:00 |
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Hajime Hoshi
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6344273b7c
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internal/ui: bug fix: compile failures with -tags=nintendosdk
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2023-01-03 20:29:05 +09:00 |
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Hajime Hoshi
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73985c6c96
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internal/ui: bug fix: compile failures with -tags=nintendosdk
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2023-01-03 20:12:36 +09:00 |
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Hajime Hoshi
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0e0205b2d0
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
Closes #2372
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2023-01-03 19:10:15 +09:00 |
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