Hajime Hoshi
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760e6b9ebd
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examples/shader: bug fix: use pixels instead of texels for offsets
Closes #2483
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2022-12-03 22:46:10 +09:00 |
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Artem Yadelskyi
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5b53cef59e
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all: remove old // +build comments (#2431)
Closes #2325
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2022-11-03 12:55:14 +09:00 |
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Hajime Hoshi
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a615be69c7
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examples: Add //go:build
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2021-06-24 21:49:37 +09:00 |
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Hajime Hoshi
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e406ebb1aa
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ebiten: Rename imageSrcTextureRegion -> imageSrcRegionOnTexture
Updates #1325
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2020-09-19 19:36:53 +09:00 |
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Hajime Hoshi
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9f7d6962ff
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ebiten: Rename shader functions to get colors from textures
Updates #1325
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2020-09-19 19:01:05 +09:00 |
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Hajime Hoshi
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d2cfed7558
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examples/shader: Remove an unused variable
Updates #1328
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2020-09-01 23:50:19 +09:00 |
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Hajime Hoshi
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dd7b0d81ae
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ebiten: Rename shader builtin functions
* imageSrcTextureSourceRegion -> imageSrcTextureRegion
* image[N]TextureAt -> imageSrc[N]At
* image[N]TextureBoundsAt -> imageSrc[N]BoundsAt
Updates #1325
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2020-09-01 21:31:50 +09:00 |
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Hajime Hoshi
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05a1c2faa1
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examples/shader: Always use 1 for an alpha
This is necessary to keep the color pre-multiplied
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2020-08-16 02:34:21 +09:00 |
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Hajime Hoshi
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a1d278b097
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examples/shader: Add water.go
Updates #1284
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2020-08-15 21:36:13 +09:00 |
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