Hajime Hoshi
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116e131ccf
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internal/atlas: rename ImageTypeIsolated -> ImageTypeUnmanaged
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2022-06-10 02:11:08 +09:00 |
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Hajime Hoshi
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81f91658ff
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internal/atlas: refactoring: remove SetVolatile and SetIsolate
Pass an image type to NewImage instead.
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2022-06-08 01:08:00 +09:00 |
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Hajime Hoshi
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5c7917897c
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internal/ui: refactoring: move the logic in gameForUI to context
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2022-04-01 22:33:31 +09:00 |
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Hajime Hoshi
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8e40b2562e
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internal/ui: remove an error returning value from Game.Draw
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2022-04-01 19:10:10 +09:00 |
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Hajime Hoshi
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e78f34aa26
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internal/ui: add Image
This is a preparation for a refactoring. Image will be a proxy to
pass a graphics driver to the lower layer.
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2022-03-20 01:39:05 +09:00 |
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divVerent
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ea35296be7
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ebiten: provide SetScreenFilterEnabled , a way to disable the default screen filter (#1997)
Using FilterNearest rather than filterScreen or FilterLinear speeds up a
Dell E6500 from 23fps->36fps and 27fps->48fps.
Updates #1772
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2022-02-24 03:46:27 +09:00 |
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Hajime Hoshi
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cc1fd437a1
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ebiten: move comments
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2022-02-23 02:54:14 +09:00 |
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Hajime Hoshi
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352fd76312
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ebiten: optimization: use FilterNearest for an integer scale
Updates #1772
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2022-02-23 02:52:51 +09:00 |
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Hajime Hoshi
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b695cb928a
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internal/ui: remove RunWithoutMainLoop in non-mobile environments
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2022-02-13 22:31:48 +09:00 |
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Hajime Hoshi
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0529fa955e
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ebiten: refactoring: remove the global variable theGameForUI
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2022-02-13 20:48:09 +09:00 |
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Hajime Hoshi
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82b9f7dc56
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ebiten: refactoring: remove setScreenClearedEveryFrame
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2022-02-13 20:40:46 +09:00 |
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Hajime Hoshi
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0c1c40995c
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internal/ui: rename types and members: uiContext -> gameForUI
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2022-02-13 20:20:46 +09:00 |
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