Hajime Hoshi
fef487e09d
internal/shaderir/hlsl: refactoring: more flexible generation
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Updates #2640
2024-08-25 17:27:00 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
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This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
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Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
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Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
4e93efa5ac
internal/graphicsdriver: reland: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
567e2fa04c
ebiten: add BlendOperationMin
and BlendOperationMax
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Closes #2395
2023-10-13 01:56:33 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle ( #2791 )
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Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
c8a2e5dc71
internal/graphicsdriver/directx: refactoring
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This is a preparation for a DirectX 11 driver.
Updates #2613
2023-03-29 15:34:58 +09:00
Hajime Hoshi
f23dd72fb4
internal/graphicsdriver/directx: reduce unnecessary settings of pipelines
2023-03-29 14:15:22 +09:00
Hajime Hoshi
dbb167c2d0
internal/graphicsdriver/directx: refactoring
2023-03-27 13:57:25 +09:00
Hajime Hoshi
902d7244eb
internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation
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Updates #2613
2023-03-26 00:32:47 +09:00