Commit Graph

10 Commits

Author SHA1 Message Date
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
cb73230301 graphics: Revive the special allocating method for vertices for Wasm
It looks like the allocation cost is pretty high even on Wasm.
Revive the special method not only on GopherJS but also on Wasm.

examples/sprites kept 30FPS without this fix, but keeps 35FPS with
this fix, on Hajime's MacBook Pro 2020 (macOS Catalina 10.15.6).

Updates #797
2020-09-21 04:21:21 +09:00
Hajime Hoshi
609a3c4e22 ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.

Fixes #1290
2020-08-11 04:15:07 +09:00
Hajime Hoshi
69f87d5fd1 ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
a4334c5464 shader: Use arrays at uniform variables
Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
ca3fd4eaa4 ebiten: Add texture[ID]Size functions for shaders
Fixes #1239
2020-07-26 15:18:01 +09:00
Hajime Hoshi
71aec36ef3 graphics: Update comments 2020-07-26 01:11:11 +09:00
Hajime Hoshi
36e9803cea shader: Enable to get pixels from multiple images
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
f927e09f56 mipmap: Unify DrawImage and DrawTriangles
Fixes #909
2020-07-16 02:31:17 +09:00