Commit Graph

2 Commits

Author SHA1 Message Date
Hajime Hoshi
4818768965 shaderprecomp: remove ShaderSourceID
`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.

`ShaderSource` should be kept as the built-in shader contents should not
be exposed.

Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
Hajime Hoshi
5bb060b1e9 shaderprecomp: add pssl 2024-05-12 15:07:38 +09:00