Hajime Hoshi
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b695cb928a
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internal/ui: remove RunWithoutMainLoop in non-mobile environments
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2022-02-13 22:31:48 +09:00 |
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Hajime Hoshi
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0c1c40995c
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internal/ui: rename types and members: uiContext -> gameForUI
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2022-02-13 20:20:46 +09:00 |
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Hajime Hoshi
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08defeeded
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internal/ui: move more logics to internal/ui
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2022-02-13 20:02:49 +09:00 |
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Hajime Hoshi
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9b2f0b6c56
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internal/ui: rename ResetForFrame -> ResetForTick
Resetting happens every tick, not every frame.
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2022-02-13 19:54:40 +09:00 |
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Hajime Hoshi
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7b164882fc
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internal/ui: refactoring: move AdjustPosition to the package internal/ui
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2022-02-13 19:14:29 +09:00 |
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Hajime Hoshi
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2609d73a1a
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internal/ui: refactoring: move some logics to internal/ui
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2022-02-13 18:01:18 +09:00 |
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Hajime Hoshi
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b282b1805b
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internal/ui: refactoring: add ui.SetError
This is a preparation to move uiContext to the package internal/ui.
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2022-02-13 17:17:08 +09:00 |
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Hajime Hoshi
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73d995740f
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internal/ui: bug fix: compile error with ebitencbackend
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2022-02-13 16:48:30 +09:00 |
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Hajime Hoshi
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9c8b4db81f
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internal/ui: separate 'vibrate' part to internal/vibrate
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2022-02-08 14:48:55 +09:00 |
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Hajime Hoshi
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0f09ddfbd2
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internal/driver: remove Window
Closes #1983
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2022-02-06 20:12:40 +09:00 |
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Hajime Hoshi
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2fbfa5444b
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internal/driver: remove Input
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2022-02-06 18:34:31 +09:00 |
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Hajime Hoshi
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6f72b15912
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internal/driver: move some definitions to internal/ui
Updates #1983
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2022-02-06 18:13:45 +09:00 |
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Hajime Hoshi
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149736c3cf
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internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
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2022-02-06 17:23:04 +09:00 |
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