Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
...
Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
912135d1e7
shaderir: Use constant.Value for number literals
...
Updates #1190
2020-06-21 01:30:23 +09:00
Hajime Hoshi
4b5de9f445
shaderir: Refactoring: Add OpFromToken
2020-06-20 23:27:54 +09:00
Hajime Hoshi
9a5481459a
shaderir: Remove inout params
2020-06-07 19:24:27 +09:00
Hajime Hoshi
39c09a4f88
shaderir: Change the param order of fragment shaders
2020-06-03 02:01:50 +09:00
Hajime Hoshi
cd3d396975
shader: Implement vertex shader entry point
2020-06-03 01:03:27 +09:00
Hajime Hoshi
fa5b2ed730
shaderir: Change the param order
2020-06-03 00:46:52 +09:00
Hajime Hoshi
afd114e606
shader: Parse function bodies
2020-05-31 19:03:33 +09:00
Hajime Hoshi
1042eb71e0
shaderir: Rename Sampler2D -> Texture2D
2020-05-30 17:48:56 +09:00
Hajime Hoshi
8738d182fb
restoreble: Add test with shaders rendering an image
...
Updates #1168
2020-05-25 02:32:23 +09:00
Hajime Hoshi
3ed9f8ee3b
shaderir: Update comments
2020-05-24 02:07:57 +09:00
Hajime Hoshi
14e90a34aa
shaderir: Add more builtin functions
2020-05-23 22:01:10 +09:00
Hajime Hoshi
da4d5b1338
shaderir: Add more builtin functions
2020-05-23 18:07:32 +09:00
Hajime Hoshi
156ed320cc
shaderir: Remove Variable and VariableType
2020-05-17 04:28:03 +09:00
Hajime Hoshi
094d845edd
shaderir: Remove Ident
2020-05-17 03:00:57 +09:00
Hajime Hoshi
dbbe4ee09c
shaderir: Add StructMember
2020-05-17 02:46:02 +09:00
Hajime Hoshi
8a6140a92f
shaderir: Refactoring
2020-05-17 02:45:03 +09:00
Hajime Hoshi
7e274050a3
shaderir: Add swizzling
2020-05-17 02:24:35 +09:00
Hajime Hoshi
7648271eff
shaderir: Implement bulit-in functions
2020-05-17 00:33:22 +09:00
Hajime Hoshi
6553c237a1
shaderir: Add comments
2020-05-16 23:42:32 +09:00
Hajime Hoshi
ddaed674dd
shaderir: Implement vertex function
2020-05-16 22:50:20 +09:00
Hajime Hoshi
eb5a2efad8
shaderir: Implement return
2020-05-16 20:16:04 +09:00
Hajime Hoshi
57d80c185e
shaderir: Implement call
2020-05-16 19:19:16 +09:00
Hajime Hoshi
af5249de4d
shaderir: Implement selector operator
2020-05-16 17:22:17 +09:00
Hajime Hoshi
d4d43ce193
shaderir: Allow specifying op for 'for' loop
2020-05-16 15:51:54 +09:00
Hajime Hoshi
9f4985943c
shaderir: Allow integer literals
2020-05-16 03:40:33 +09:00
Hajime Hoshi
3cffe88334
shaderir: Add for-loop
2020-05-16 03:10:03 +09:00
Hajime Hoshi
4b8e745824
shaderir: Refactoring
2020-05-15 03:12:23 +09:00
Hajime Hoshi
e6d78abd11
shaderir: Implement 'if'
2020-05-15 02:35:58 +09:00
Hajime Hoshi
71ee622997
shaderir: Use auto names for variables
2020-05-15 01:29:39 +09:00
Hajime Hoshi
32a88b3b03
shaderir: Add Return
2020-05-14 03:14:56 +09:00
Hajime Hoshi
d932787e36
shaderir: Add parsing expr and stmt
2020-05-14 02:13:10 +09:00
Hajime Hoshi
3d7c102472
shaderir: Add func params
2020-05-13 23:31:17 +09:00
Hajime Hoshi
a5d570a7a8
Add shaderir
2020-05-12 01:18:18 +09:00