Hajime Hoshi
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bb20c9719e
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uidriver/js: Implement gamepads for go2cpp
Updates #744
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2020-12-27 20:10:45 +09:00 |
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Hajime Hoshi
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601fd5eb22
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uidriver/js: Update go2cpp touch API
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2020-12-27 19:56:24 +09:00 |
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Hajime Hoshi
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8e6792ca23
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uidriver/js: Refactoring: Use a map for gamepad states
This change improves the consistency with touches.
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2020-12-27 18:44:16 +09:00 |
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Hajime Hoshi
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a6ade8f5cd
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uidriver/js: Update touch APIs for go2cpp
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2020-12-21 23:01:12 +09:00 |
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Hajime Hoshi
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b20f611058
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uidriver/js: Implement touches on go2cpp
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2020-12-21 18:36:01 +09:00 |
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Hajime Hoshi
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8003000976
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uidriver/js: Refactoring
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2020-12-20 18:19:58 +09:00 |
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Hajime Hoshi
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2e2ee2595b
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uidriver/js: Refactoring
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2020-12-20 18:17:08 +09:00 |
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Hajime Hoshi
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5bbb148a38
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uidriver/js: Add jsKeyToID to avoid js.Value.String
Fixes #1437
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2020-12-16 13:30:42 +09:00 |
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Hajime Hoshi
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69b1d2e820
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uidriver/js: Use js.Value as key strings
Updates #1437
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2020-12-16 12:53:33 +09:00 |
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Hajime Hoshi
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442be20f4d
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uidriver/js: Avoid calling String when possible to reduce overhead
Updates #1437
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2020-12-16 12:41:55 +09:00 |
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Hajime Hoshi
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5897e1ab7c
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Implement some preparation code for go2cpp
Updates #744
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2020-11-30 23:18:42 +09:00 |
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Hajime Hoshi
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4df958c9fd
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Avoid comparing to js.Undefined() for consistency
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2020-11-21 14:25:17 +09:00 |
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Hajime Hoshi
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14070ee153
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uidriver: Copy the runes on the callee sides
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2020-11-18 19:37:12 +09:00 |
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Hajime Hoshi
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1864c22ad6
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uidriver/glfw: Reduce (*thread).Call at (*Input).update
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2020-10-17 05:22:23 +09:00 |
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Hajime Hoshi
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b1c67c7661
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ebiten: Introduce type TouchID
Fixes #604
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2020-10-10 03:57:47 +09:00 |
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Hajime Hoshi
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809b7a3afa
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ebiten: Introduce type GamepadID
Updates #604
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2020-10-08 01:57:08 +09:00 |
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Hajime Hoshi
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7a0e31a23a
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Clean up the 'js' build tags
Updates #1129
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2020-10-07 01:33:10 +09:00 |
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