Hajime Hoshi
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95b4eeafce
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all: remove unnecessary build tag restrictions
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2023-10-01 23:27:57 +09:00 |
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Artem Yadelskyi
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5b53cef59e
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all: remove old // +build comments (#2431)
Closes #2325
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2022-11-03 12:55:14 +09:00 |
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Hajime Hoshi
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655cd4bf68
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all: remove the build tag
Updates #1415
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2022-09-15 00:23:40 +09:00 |
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Hajime Hoshi
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89598df520
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internal/gamepad: refactoring
Updates #2311
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2022-09-11 22:44:06 +09:00 |
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Hajime Hoshi
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4629306f4b
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internal/gamepad: bug fix: wrong SDL ID on iOS
The gamepad database already worked well with this fix.
Closes #2311
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2022-09-11 22:29:38 +09:00 |
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Hajime Hoshi
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e7c0a121c4
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all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
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2022-08-12 13:15:39 +09:00 |
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Hajime Hoshi
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dac6548c0c
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all: rename ebitenginecbackend to nintendosdk
Updates #2242
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2022-08-12 02:05:29 +09:00 |
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Hajime Hoshi
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428b1263d9
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add ebitenginecbackend build tag besides ebitencbackend
Updates #2111
Updates #2190
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2022-07-09 15:23:52 +09:00 |
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Hajime Hoshi
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847c4f067a
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internal/gamepad: make nativeGamepad(s) interfaces
This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
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2022-06-24 21:52:48 +09:00 |
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Hajime Hoshi
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0cd43bd081
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internal/gamepad: stop embedding a member into a struct
This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
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2022-06-24 19:01:50 +09:00 |
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Hajime Hoshi
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bf1cb035eb
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internal/gamepad: port the gamepad part for c-backend
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2022-02-05 19:11:57 +09:00 |
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Hajime Hoshi
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1570c506ae
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internal/gamepad: port the implementation for Android
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2022-02-05 17:27:24 +09:00 |
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