Hajime Hoshi
45017213a7
opengl: Unexport (Element)ArrayBufferSubData
2018-10-31 00:59:44 +09:00
Hajime Hoshi
5be08cac19
opengl: Unexport BindBuffer
2018-10-30 23:59:20 +09:00
Hajime Hoshi
23a832c0a7
opengl: Unexport consts
2018-10-30 22:41:05 +09:00
Hajime Hoshi
99594fe732
opengl: Remove type mode
2018-10-30 22:36:12 +09:00
Hajime Hoshi
bb0b8ca83b
opengl: Unexport (*Context).Reset()
2018-10-30 02:18:10 +09:00
Hajime Hoshi
ac7bf354a9
opengl: Unexport types
2018-10-30 02:13:51 +09:00
Hajime Hoshi
e4179aee37
opengl: Unexport functions
2018-10-30 01:50:30 +09:00
Hajime Hoshi
6b95a5140c
opengl: Move program.go and shader.go to opengl
2018-10-30 01:27:31 +09:00
Hajime Hoshi
ff54d3b681
Move CompositeMode to graphics package
2018-10-28 21:49:47 +09:00
Hajime Hoshi
063edfcc4a
opengl: Use the safer way to pass Go string to C
2018-08-04 05:22:59 +09:00
Hajime Hoshi
03e3f0f5f7
graphics: Call glBufferSubData for element array buffer every frame
...
This is a preparation for more flexible drawing commands.
2018-05-31 00:53:05 +09:00
Hajime Hoshi
399f965729
opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
...
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
2018-05-28 00:34:00 +09:00
Hajime Hoshi
f5336ce7bc
opengl: Use 'EXT' functions for framebuffers
...
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.
After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.
Fixes #602
2018-05-10 02:11:23 +09:00
Hajime Hoshi
6a34b87a6c
opengl: Refactoring
2018-05-02 01:01:04 +09:00
Hajime Hoshi
b8025d06f8
opengl: Specify texture wrap (CLAMP_TO_EDGE)
2018-03-21 02:27:11 +09:00
Hajime Hoshi
e977019d2f
graphics: Detect maximum texture size for each environment
...
Fixes #537 , #539
See also #541
2018-03-09 11:47:23 +09:00
Hajime Hoshi
2dc4f3fdf0
opengl: Remove FillFramebuffer
...
Fixes #536
2018-03-08 12:01:24 +09:00
Hajime Hoshi
127f6c09c8
graphics: Specify rect to glTexSubImage2D
2018-03-01 01:58:09 +09:00
Hajime Hoshi
86671f3337
opengl: Remove pixels argument from NewTexture
2018-02-25 23:34:34 +09:00
Hajime Hoshi
591e0ad995
graphics: Add 'screen' filter for fast rendering ( #509 )
2018-02-23 01:28:35 +09:00
Hajime Hoshi
2db1753503
opengl: Remove struct usages to avoid copying (texture)
2018-02-19 02:49:00 +09:00
Hajime Hoshi
c6cf8e5184
opengl: Remove struct usages to avoid copying (program)
2018-02-19 01:45:03 +09:00
Hajime Hoshi
723d153800
Reland(2): graphics: Appropriate rendering of edges on linear filter
2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f
Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' ( #458 )
2017-12-11 20:30:54 +09:00
Hajime Hoshi
1152439e65
graphics: Appropriate rendering of edges on linear filter (Reland)
...
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190
Revert 'graphics: Appropriate rendering of edges on linear filter' #456
2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310
graphics: Appropriate rendering of edges on linear filter
...
Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
eeea25f202
opengl: Remove 'normalize' argument from VertexAttribPointer
2017-12-03 19:21:59 +09:00
Hajime Hoshi
847ba9de0c
graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
2017-12-03 03:51:42 +09:00
Hajime Hoshi
c2fab6cca3
graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
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Fixes #452
2017-12-02 22:25:02 +09:00
Hajime Hoshi
d455b9b8bb
opengl: SetViewport no longer returns error
2017-09-25 00:17:20 +09:00
Hajime Hoshi
b590005c7a
opengl: BindFramebuffer no longer returns error
2017-09-25 00:14:25 +09:00
Hajime Hoshi
ade56f8176
opengl: BindTexture no longer returns error
2017-09-25 00:11:19 +09:00
Hajime Hoshi
2d5b062c3c
opengl: Refactoring: Replace NewBuffer with new funcs
...
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
2017-09-01 01:30:09 +09:00
Hajime Hoshi
d46d9ac7c2
opengl: Remove GlslHighpSupported
2017-07-24 22:59:25 +09:00
Hajime Hoshi
26a83c0e00
opengl: Define Texture/Framebuffer Equals for JS performance
2017-07-02 22:18:49 +09:00
Hajime Hoshi
7d181e3182
opengl: Hide OpenGL context usages into internal/graphics package
2017-05-31 02:18:04 +09:00
Hajime Hoshi
90ec2c79ce
opengl: Bug fix: return error when error occurs
2017-05-30 01:46:48 +09:00
Hajime Hoshi
b409631515
Add FreeBSD support ( #352 )
2017-05-11 19:09:13 +09:00
Hajime Hoshi
bb993a481b
graphics: Bug fix: Outside texels are used ( #317 )
2017-02-06 09:10:44 +09:00
Hajime Hoshi
0ef1e61d55
mobile: Fix iOS tag usages ( #310 )
2017-01-26 01:32:33 +09:00
Hajime Hoshi
bccf76867e
graphics: Try to restore the context on browsers (WIP)
2017-01-21 02:56:26 +09:00
Hajime Hoshi
de987be85f
opengl: Add IsContextLost
2017-01-20 02:20:41 +09:00
Hajime Hoshi
3e2f2e9f08
opengl: Update error messages
2016-11-26 00:57:02 +09:00
Hajime Hoshi
07294a98b6
Move internal/graphics/opengl -> internal/opengl
2016-11-03 23:31:25 +09:00