Hajime Hoshi
e2a93b5d30
examples/video: use NewPlayerF32
...
Updates #2160
2024-07-22 23:29:45 +09:00
Hajime Hoshi
f0ef1ecad0
all: add float32 version of audio APIs
...
This change adds these APIs
* (*audio.Context).NewPlayerF32
* (*audio.Context).NewPlayerF32FromBytes
* audio.NewInfiniteLoopF32
* audio.NewInfiniteLoopWithIntroF32
* audio.ResampleF32
* mp3.DecodeF32
* vorbis.DecodeF32
* wav.DecodeF32
Closes #2160
2024-07-21 19:12:18 +09:00
Hajime Hoshi
b749976a84
examples/resources/images: update the licenses for the Gopher images
2024-06-23 12:09:40 +09:00
Hajime Hoshi
0c3b4a2d91
examples/resources/images: update the license URLs for ebiten.png
2024-06-23 12:07:51 +09:00
Hajime Hoshi
1cd6a1f10c
examples/wav: add -bits option to specify 8bits
2024-06-22 01:25:04 +09:00
Hajime Hoshi
76a170eecf
examples/resources/images: update the licenses
2024-06-20 03:25:39 +09:00
Ikko Eltociear Ashimine
dc8dfae3bf
examples/windowsize: fix typo ( #3022 )
2024-06-16 03:42:42 +09:00
Hajime Hoshi
b121468991
ebiten: add FillRuleFillAll
, FillRuleEvenOdd
, and FillRuleNonZero
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This change also deprecates the existing constants.
Closes #3006
2024-06-08 17:58:33 +09:00
Hajime Hoshi
4818768965
shaderprecomp: remove ShaderSourceID
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`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.
`ShaderSource` should be kept as the built-in shader contents should not
be exposed.
Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
Hajime Hoshi
83ae577c80
Revert "shaderprecomp: remove ShaderSource
and ShaderSourceID
"
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This reverts commit 8be3bb41d5
.
Reason: removing `ShaderSource` unexpected exposes the source.
Updates #2999
2024-05-26 22:45:12 +09:00
Hajime Hoshi
8be3bb41d5
shaderprecomp: remove ShaderSource
and ShaderSourceID
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This change simplifies the APIs to avoid some confusions around IDs.
Updates #2861
Closes #2999
2024-05-26 22:42:52 +09:00
Hajime Hoshi
3279688dd6
Revert "shaderprecomp: accept an ID instead of source to register"
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This reverts commit ecc3f29af1
.
Reason: we are considering to remove ShaderSourceID
Updates #2861
Updates #2999
2024-05-26 21:29:44 +09:00
Hajime Hoshi
ecc3f29af1
shaderprecomp: accept an ID instead of source to register
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Updates #2861
2024-05-26 19:39:30 +09:00
Hajime Hoshi
1c438cb5c8
examples/shaderprecomp/fxc, examples/shaderprecomp/metallib: add go:build
2024-05-26 16:05:58 +09:00
Hajime Hoshi
002e375d64
examples/audio: remove unneeded resampling
2024-05-18 22:15:24 +09:00
Hajime Hoshi
a391da6c77
examples/shaderprecomp/metallib: stop using errgroup
2024-05-06 17:25:21 +09:00
Hajime Hoshi
10d9660125
shaderprecomp: implement for Windows
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Closes #2861
2024-05-06 16:03:57 +09:00
Hajime Hoshi
42eef43136
examples/shaderprecomp: add .
2024-05-05 04:53:14 +09:00
Hajime Hoshi
c46f62e184
all: add a new package shaderprecomp
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The current implementation is only for macOS so far.
Updates #2861
2024-05-05 03:51:04 +09:00
Hajime Hoshi
2bd9472d2c
examples/video: performance optimization by encouraging BCE
2024-04-12 21:45:54 +09:00
Hajime Hoshi
c105224705
examples/video: show FPS
2024-04-12 15:16:26 +09:00
Hajime Hoshi
3c1d74b2d5
examples/texti18n: update comments
2024-04-12 12:28:15 +09:00
Hajime Hoshi
8467cafe74
examples/video: fix the title
2024-04-12 00:54:20 +09:00
Hajime Hoshi
4a87339a0a
examples/video: use a shader to convert YCbCr to RGB
2024-04-12 00:47:10 +09:00
Hajime Hoshi
68cc017189
Revert "examples/video: reduce video FPS"
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This reverts commit 6f3f58cb32
.
Reason: decoding the video already follows the framerate of the MPEG
data and skips rendering when necessary, so there is no need to adjust
FPS from Update.
2024-04-11 22:43:48 +09:00
Hajime Hoshi
6f3f58cb32
examples/video: reduce video FPS
2024-04-11 22:06:20 +09:00
Hajime Hoshi
d3befbf89b
examples: add an example to play a video
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Closes #110
Updates #1768
Updates ebitengine/oto#235
2024-04-11 20:31:55 +09:00
Hajime Hoshi
4540ce5439
examples/scroll: update comments
2024-03-31 22:39:51 +09:00
Hajime Hoshi
4ae0712dc5
examples/scroll: support a mouse wheel
2024-03-31 19:38:36 +09:00
Hajime Hoshi
7ad9973d70
examples: add 'scroll'
2024-03-31 19:14:59 +09:00
Hajime Hoshi
f4029aaa77
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
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Also, this change fixes redundant checks the case when a monitor
does not exist. Now Ebitengine checks a monitor existence at the
initialization.
Closes #2145
Closes #2795
2024-03-23 23:32:43 +09:00
Hajime Hoshi
230619a036
vector: allow NonZero for AppendVerticesAndIndicesForStroke
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Closes #2833
2024-03-23 18:51:25 +09:00
Hajime Hoshi
0651803c40
examples/shader: add comments
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Updates ebitengine/ebitengine.org#29
2024-03-23 15:45:55 +09:00
Hajime Hoshi
86f53b73e3
examples/dragmascot: add a comment
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Updates #2783
2024-03-22 12:41:15 +09:00
Hajime Hoshi
f2f037ebda
examples: add an example to drag a desktop mascot
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Closes #2783
2024-03-22 12:23:55 +09:00
Hajime Hoshi
4b1c0526a7
exp/textinput: add Field
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Closes #2827
2024-03-20 23:19:32 +09:00
Hajime Hoshi
cd90f083bc
text/v2: rename StdFace to GoXFace
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Closes #2925
2024-03-20 02:42:31 +09:00
Hajime Hoshi
4a212181e7
examples/audio: show milliseconds
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Updates #2901
2024-03-16 22:42:01 +09:00
Hajime Hoshi
4d72f97e45
exp/textinput: add State.Error
2024-03-03 20:53:58 +09:00
Hajime Hoshi
6d898d752e
ebiten: add (*Monitor).DeviceScaleFactor()
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This replaces ebiten.DeviceScaleFactor().
Updates #2795
2024-02-12 17:09:03 +09:00
Hajime Hoshi
60725eba86
ebiten: add RunGameOptions.X11ClassName and X11InstanceName
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Closes #2904
2024-02-11 19:31:29 +09:00
Hajime Hoshi
dd6f5c4565
exp/textinput: bug fix: flaky behavior on iOS Safari
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Closes #2898
2024-02-06 12:46:37 +09:00
Hajime Hoshi
5c7bfd3ed7
exp/textinput, examples/textinput: bug fix: handle input states correctly on Android Chrome
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Updates #2898
2024-02-03 22:53:42 +09:00
Hajime Hoshi
f9fa5a14f2
examples/textinput: bug fix: accept touches
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The remaining task is to enable a backspace key.
Updates #2898
2024-01-31 00:15:32 +09:00
Hajime Hoshi
08ae0f4a94
ebiten: add type GamepadAxisType
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Updates #1718
2023-12-25 02:02:56 +09:00
Hajime Hoshi
f57703175e
text/v2: rename LineSpaceInPixels -> LineSpace for consistency
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Updates #2454
2023-12-24 15:06:19 +09:00
Hajime Hoshi
6878bd79fc
text/v2: bug fix: correct rendering vertical texts in Mongolian
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Closes #2849
Updates go-text/typesetting#111
2023-12-21 22:58:15 +09:00
Ahmet Affan
ef1fea890f
examples/snake: update comments ( #2869 )
2023-12-21 04:30:42 +09:00
Hajime Hoshi
06ca0157bf
examples/texti18n: sort texts in an alphabetical order of languages
2023-12-20 13:38:07 +09:00
Hajime Hoshi
127e686564
examples/texti18n: update LICENSE.md
2023-12-20 12:59:19 +09:00