Commit Graph

5559 Commits

Author SHA1 Message Date
Hajime Hoshi
88c340f32d ebiten: Add comments about shaders 2020-09-23 17:13:18 +09:00
Hajime Hoshi
9f49e68fea ebiten: Add links to documents/shader.html 2020-09-23 16:45:00 +09:00
Hajime Hoshi
76b701a03d ebiten: Better comments about uniform variables 2020-09-23 16:24:41 +09:00
Hajime Hoshi
9890dc51da uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
Fixes #1363
2020-09-22 18:45:56 +09:00
Hajime Hoshi
3c71eba446 shaderir: Bug fix: Implement atan2 for Metal correctly
Fixes #1360
2020-09-22 04:29:34 +09:00
Hajime Hoshi
cb241a7326 Update version to v1.13.0-alpha 2020-09-22 04:06:45 +09:00
Hajime Hoshi
ee52c88e98 uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen 2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d uidriver/glfw: Adjust monitor sizes with math.Ceil
deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
8cb037e902 examples/gamepad: Sort gamepad ids when showing the states 2020-09-21 17:30:28 +09:00
Hajime Hoshi
f3ef2e2af5 Performance optimization for the path without a shader
Fixes #1355
2020-09-21 05:43:24 +09:00
Hajime Hoshi
cb73230301 graphics: Revive the special allocating method for vertices for Wasm
It looks like the allocation cost is pretty high even on Wasm.
Revive the special method not only on GopherJS but also on Wasm.

examples/sprites kept 30FPS without this fix, but keeps 35FPS with
this fix, on Hajime's MacBook Pro 2020 (macOS Catalina 10.15.6).

Updates #797
2020-09-21 04:21:21 +09:00
Hajime Hoshi
8d17ec837a shareable: Refactoring 2020-09-21 01:58:00 +09:00
Hajime Hoshi
138d9b8e47 shareable: Bug fix: Wrong offset calculation 2020-09-21 01:52:21 +09:00
Hajime Hoshi
9ac7a16333 examples/camera: Add limitations to the zoom factor 2020-09-21 01:13:00 +09:00
Hajime Hoshi
8803138464 examples/airship: Bug fix: Avoid too big scaling
Fixes #1353
2020-09-21 00:43:13 +09:00
Hajime Hoshi
14e324ceff Update bitmapfont 2020-09-21 00:13:58 +09:00
Hajime Hoshi
9906e4b882 go generate 2020-09-20 23:28:17 +09:00
Hajime Hoshi
bd3d2b3394 Update dependencies (gopkg.in/check.v1) 2020-09-20 22:23:42 +09:00
Hajime Hoshi
5685952664 Update dependencies 2020-09-20 22:11:27 +09:00
Hajime Hoshi
b2f6cc5791 ebiten: Revive DrawTrianglesShader
Updates #1325
2020-09-20 18:55:24 +09:00
Hajime Hoshi
938d78122f ebiten: Remove shaders from DrawImage
Updates #1325
2020-09-20 18:14:01 +09:00
Hajime Hoshi
0db7dc22b2 ebiten: Allow SubImage at DrawTriangles 2020-09-20 05:10:08 +09:00
Hajime Hoshi
41564533f9 ebiten: Allow SubImage at DrawRectShader 2020-09-20 04:48:10 +09:00
Hajime Hoshi
f287fada13 ebiten: Update comments 2020-09-20 01:05:16 +09:00
Hajime Hoshi
7bd8fad738 ebiten: Add TestShaderFillWithDrawTriangles 2020-09-20 00:49:57 +09:00
Hajime Hoshi
85a6ef2ea6 ebiten: Add comments 2020-09-19 21:07:23 +09:00
Hajime Hoshi
e406ebb1aa ebiten: Rename imageSrcTextureRegion -> imageSrcRegionOnTexture
Updates #1325
2020-09-19 19:36:53 +09:00
Hajime Hoshi
1d51be7f68 ebiten: Merge DrawTriangles and DrawTrianglesShader
Updates #1325
2020-09-19 19:18:02 +09:00
Hajime Hoshi
9f7d6962ff ebiten: Rename shader functions to get colors from textures
Updates #1325
2020-09-19 19:01:05 +09:00
Hajime Hoshi
b52de27d49 ebiten: Refactoring shader.go 2020-09-19 17:35:43 +09:00
Hajime Hoshi
28ce1fc3fb uidriver/glfw: Bug fix: Compile failure 2020-09-19 01:32:33 +09:00
Hajime Hoshi
51f06139a6 uidriver/glfw: Bug fix: Treat X scale (HiDPI) correctly
Fixes #1350
2020-09-19 01:24:18 +09:00
Hajime Hoshi
40e35fa047 uidriver/glfw: Bug fix: Unscale the size for framebuffers on Linux/UNIX
Fixes #1307
2020-09-19 01:04:18 +09:00
Hajime Hoshi
97607f5779 graphicsdriver/glfw: Bug fix: Convert window size unit correctly on Linux/UNIX
Updates #1307
2020-09-19 00:31:34 +09:00
Hajime Hoshi
5278a7c6d6 uidriver/glfw: Bug fix: Use the correct scale for GLFW APIs on Linux/UNIX
Updates #1307
2020-09-19 00:21:10 +09:00
Hajime Hoshi
7941be5f7d Update Go versions on CI 2020-09-18 05:02:34 +09:00
Hajime Hoshi
f09e9ef8ee Update Oto
Updates hajimehoshi/oto#93
2020-09-18 04:35:34 +09:00
Hajime Hoshi
632b985448 devicescale: Ignore the base scale
The window might be too bit when the base scale is 2.

Updates #1307
Updates #1350
2020-09-18 03:48:42 +09:00
Hajime Hoshi
5f3d6dbc19 devicescale: Choose the correct Cinnamon monitor configuration
Updates #1307
2020-09-18 01:07:48 +09:00
Hajime Hoshi
da94f3c2cb devicescale: Bug fix: Base-scale should be multiplied on Cinnamon
Updates #1307
2020-09-18 00:19:16 +09:00
Hajime Hoshi
65759f33a3 devicescale: Refactoring 2020-09-18 00:11:18 +09:00
Hajime Hoshi
9adb01a52c ebiten: Add shader matrix test
Fixes #1345
2020-09-17 21:53:07 +09:00
Hajime Hoshi
806e30926c ebiten: Remove unreachable code 2020-09-17 20:57:13 +09:00
Hajime Hoshi
abbb929148 ebiten: Bug fix: Wrong uniform type was used
This change also includes PanicOnErrorAtImageAt, which panics when
an error is detected at (*Image).At. This function is only for testing.

Fixes #1349
2020-09-17 20:52:32 +09:00
Hajime Hoshi
3dab49fc39 graphicsdriver/opengl: Better error message 2020-09-17 20:35:57 +09:00
Hajime Hoshi
ab004031d0 shader: Reland: Bug fix: Checking unused variables defined with var 2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5 Revert "shader: Bug fix: Checking unused variables defined with var"
This reverts commit 4d3d3134d5.

Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5 shader: Bug fix: Checking unused variables defined with var 2020-09-17 17:29:37 +09:00
Hajime Hoshi
e764b3a425 Update Oto version (again)
Updates hajimehoshi/oto#93
2020-09-16 03:21:15 +09:00
Hajime Hoshi
5491a486c7 Update Oto
Updates hajimehoshi/oto#93
2020-09-16 01:11:01 +09:00