Hajime Hoshi
|
fa5b2ed730
|
shaderir: Change the param order
|
2020-06-03 00:46:52 +09:00 |
|
Hajime Hoshi
|
3118657fff
|
shaderir: Fix integer literals
|
2020-06-02 21:45:33 +09:00 |
|
Hajime Hoshi
|
6fa7b4bb5a
|
shader: Analyze blocks and shadowings
|
2020-06-01 00:58:33 +09:00 |
|
Hajime Hoshi
|
afd114e606
|
shader: Parse function bodies
|
2020-05-31 19:03:33 +09:00 |
|
Hajime Hoshi
|
1042eb71e0
|
shaderir: Rename Sampler2D -> Texture2D
|
2020-05-30 17:48:56 +09:00 |
|
Hajime Hoshi
|
8738d182fb
|
restoreble: Add test with shaders rendering an image
Updates #1168
|
2020-05-25 02:32:23 +09:00 |
|
Hajime Hoshi
|
3ed9f8ee3b
|
shaderir: Update comments
|
2020-05-24 02:07:57 +09:00 |
|
Hajime Hoshi
|
14e90a34aa
|
shaderir: Add more builtin functions
|
2020-05-23 22:01:10 +09:00 |
|
Hajime Hoshi
|
f38ca35608
|
shaderir: Remove attribute variables from fragment shaders
|
2020-05-23 19:06:44 +09:00 |
|
Hajime Hoshi
|
125f85effe
|
shaaderir: Use gl_FragColor
|
2020-05-23 18:18:22 +09:00 |
|
Hajime Hoshi
|
da4d5b1338
|
shaderir: Add more builtin functions
|
2020-05-23 18:07:32 +09:00 |
|
Hajime Hoshi
|
7937b302e3
|
shaderir: Do not use () for the callees
|
2020-05-23 18:06:50 +09:00 |
|
Hajime Hoshi
|
a338c7180c
|
shaderir: Split vertex shader and fragment shader at Glsl()
|
2020-05-21 23:58:08 +09:00 |
|
Hajime Hoshi
|
29dbad28f9
|
shaderir: Add new lines
|
2020-05-17 17:06:21 +09:00 |
|
Hajime Hoshi
|
156ed320cc
|
shaderir: Remove Variable and VariableType
|
2020-05-17 04:28:03 +09:00 |
|
Hajime Hoshi
|
094d845edd
|
shaderir: Remove Ident
|
2020-05-17 03:00:57 +09:00 |
|
Hajime Hoshi
|
dbbe4ee09c
|
shaderir: Add StructMember
|
2020-05-17 02:46:02 +09:00 |
|
Hajime Hoshi
|
8a6140a92f
|
shaderir: Refactoring
|
2020-05-17 02:45:03 +09:00 |
|
Hajime Hoshi
|
e1d0800f19
|
shaderir: Bug fix: Wrong implementation of isValidSwizzling
|
2020-05-17 02:25:37 +09:00 |
|
Hajime Hoshi
|
7e274050a3
|
shaderir: Add swizzling
|
2020-05-17 02:24:35 +09:00 |
|
Hajime Hoshi
|
7648271eff
|
shaderir: Implement bulit-in functions
|
2020-05-17 00:33:22 +09:00 |
|
Hajime Hoshi
|
6553c237a1
|
shaderir: Add comments
|
2020-05-16 23:42:32 +09:00 |
|
Hajime Hoshi
|
8f4e93338c
|
shaderir: Implement sampler2D
|
2020-05-16 23:33:20 +09:00 |
|
Hajime Hoshi
|
316e502f4b
|
shaderir: Add predefined macros
|
2020-05-16 23:29:01 +09:00 |
|
Hajime Hoshi
|
66e76597d8
|
shaderir: Implement fragment function
|
2020-05-16 23:07:24 +09:00 |
|
Hajime Hoshi
|
ddaed674dd
|
shaderir: Implement vertex function
|
2020-05-16 22:50:20 +09:00 |
|
Hajime Hoshi
|
eb5a2efad8
|
shaderir: Implement return
|
2020-05-16 20:16:04 +09:00 |
|
Hajime Hoshi
|
57d80c185e
|
shaderir: Implement call
|
2020-05-16 19:19:16 +09:00 |
|
Hajime Hoshi
|
5b69e81bd7
|
shaderir: Add more tests
|
2020-05-16 18:09:09 +09:00 |
|
Hajime Hoshi
|
af5249de4d
|
shaderir: Implement selector operator
|
2020-05-16 17:22:17 +09:00 |
|
Hajime Hoshi
|
d4d43ce193
|
shaderir: Allow specifying op for 'for' loop
|
2020-05-16 15:51:54 +09:00 |
|
Hajime Hoshi
|
9f4985943c
|
shaderir: Allow integer literals
|
2020-05-16 03:40:33 +09:00 |
|
Hajime Hoshi
|
3cffe88334
|
shaderir: Add for-loop
|
2020-05-16 03:10:03 +09:00 |
|
Hajime Hoshi
|
931fec9100
|
shaderir: Refactoring
|
2020-05-15 03:37:14 +09:00 |
|
Hajime Hoshi
|
4b8e745824
|
shaderir: Refactoring
|
2020-05-15 03:12:23 +09:00 |
|
Hajime Hoshi
|
e6d78abd11
|
shaderir: Implement 'if'
|
2020-05-15 02:35:58 +09:00 |
|
Hajime Hoshi
|
71ee622997
|
shaderir: Use auto names for variables
|
2020-05-15 01:29:39 +09:00 |
|
Hajime Hoshi
|
1ed004ae05
|
shaderir: Avoid duplications of local variable names
|
2020-05-14 03:52:36 +09:00 |
|
Hajime Hoshi
|
32a88b3b03
|
shaderir: Add Return
|
2020-05-14 03:14:56 +09:00 |
|
Hajime Hoshi
|
d932787e36
|
shaderir: Add parsing expr and stmt
|
2020-05-14 02:13:10 +09:00 |
|
Hajime Hoshi
|
c75a35fd64
|
shaderir: Add more tests
|
2020-05-14 01:07:53 +09:00 |
|
Hajime Hoshi
|
3d7c102472
|
shaderir: Add func params
|
2020-05-13 23:31:17 +09:00 |
|
Hajime Hoshi
|
a3105d6fca
|
shaderir: Add more tests
|
2020-05-13 02:10:59 +09:00 |
|
Hajime Hoshi
|
a5d570a7a8
|
Add shaderir
|
2020-05-12 01:18:18 +09:00 |
|