Hajime Hoshi
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f32a3154de
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buffered: Bug fix: Set and some functions before the main loop caused wrong results
invalidatePendingPixels was not called properly.
Fixes #1081
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2020-02-16 19:10:10 +09:00 |
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Hajime Hoshi
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ccab797473
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buffered: Bug fix: Resolve pixels when DrawTriangles is called before the main loop
Fixes #1052
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2020-01-11 04:29:55 +09:00 |
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Hajime Hoshi
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a3146024c3
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buffered: Bug fix: Needed to copy pixels when buffering
Updates #983
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2019-12-19 01:20:12 +09:00 |
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Hajime Hoshi
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35436ea504
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buffered: Bug fix: reset the flag when invalidating the pending pixels
Updates #977
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2019-11-09 05:55:44 +09:00 |
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Hajime Hoshi
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9673feda9b
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buffered: Bug fix: Resolve pixels only when Set is called
Fixes #977
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2019-11-09 05:44:41 +09:00 |
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Hajime Hoshi
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5027bc1af5
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buffered: Allow Set before the game runs
Fixes #949
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2019-10-12 03:13:29 +09:00 |
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Hajime Hoshi
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3cf867035d
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buffered: Do not delay commands if possible
Delaying commands causes memory allocations, which can be heavy
especially on browsers.
This avoids to use 'defer' for performance.
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2019-09-27 03:27:47 +09:00 |
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Hajime Hoshi
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3291ec51bb
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buffered: Use a raw function to avoid allocating structs
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2019-09-27 00:37:31 +09:00 |
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Hajime Hoshi
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fc3e8bebe4
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Use 0-length slice instead of nil to keep capacities
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2019-09-27 00:34:55 +09:00 |
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Hajime Hoshi
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79b32c7601
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graphics: Add buffered package
Moved the command queue to the package.
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2019-09-21 22:34:37 +09:00 |
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