Hajime Hoshi
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399f965729
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opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
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2018-05-28 00:34:00 +09:00 |
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Hajime Hoshi
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c0b1919020
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opengl: Refactoring: More similar way to golang.org/x/mobile/app
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2018-03-25 18:23:34 +09:00 |
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Hajime Hoshi
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2110191794
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mobile: Accept gomobile build (#249)
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2018-03-24 02:52:42 +09:00 |
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Hajime Hoshi
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b8025d06f8
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opengl: Specify texture wrap (CLAMP_TO_EDGE)
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2018-03-21 02:27:11 +09:00 |
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Hajime Hoshi
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e977019d2f
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graphics: Detect maximum texture size for each environment
Fixes #537, #539
See also #541
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2018-03-09 11:47:23 +09:00 |
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Hajime Hoshi
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2dc4f3fdf0
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opengl: Remove FillFramebuffer
Fixes #536
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2018-03-08 12:01:24 +09:00 |
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Hajime Hoshi
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3479b80f1c
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opengl: Use unsafe-way to convert []float32/[]uint16 to []byte; Remove internal/endian
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2018-03-04 18:06:35 +09:00 |
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Hajime Hoshi
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127f6c09c8
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graphics: Specify rect to glTexSubImage2D
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2018-03-01 01:58:09 +09:00 |
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Hajime Hoshi
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86671f3337
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opengl: Remove pixels argument from NewTexture
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2018-02-25 23:34:34 +09:00 |
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Hajime Hoshi
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591e0ad995
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graphics: Add 'screen' filter for fast rendering (#509)
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2018-02-23 01:28:35 +09:00 |
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Hajime Hoshi
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2db1753503
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opengl: Remove struct usages to avoid copying (texture)
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2018-02-19 02:49:00 +09:00 |
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Hajime Hoshi
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c6cf8e5184
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opengl: Remove struct usages to avoid copying (program)
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2018-02-19 01:45:03 +09:00 |
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Hajime Hoshi
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723d153800
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Reland(2): graphics: Appropriate rendering of edges on linear filter
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2017-12-12 00:03:01 +09:00 |
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Hajime Hoshi
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362d1c417f
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Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
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2017-12-11 20:30:54 +09:00 |
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Hajime Hoshi
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1152439e65
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graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
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2017-12-07 02:26:16 +09:00 |
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Hajime Hoshi
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8091aa5190
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Revert 'graphics: Appropriate rendering of edges on linear filter' #456
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2017-12-06 23:40:29 +09:00 |
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Hajime Hoshi
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bc0432f310
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graphics: Appropriate rendering of edges on linear filter
Fixes #315
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2017-12-06 21:40:24 +09:00 |
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Hajime Hoshi
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eeea25f202
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opengl: Remove 'normalize' argument from VertexAttribPointer
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2017-12-03 19:21:59 +09:00 |
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Hajime Hoshi
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847ba9de0c
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graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
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2017-12-03 03:51:42 +09:00 |
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Hajime Hoshi
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c2fab6cca3
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graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
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2017-12-02 22:25:02 +09:00 |
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Hajime Hoshi
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d455b9b8bb
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opengl: SetViewport no longer returns error
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2017-09-25 00:17:20 +09:00 |
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Hajime Hoshi
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b590005c7a
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opengl: BindFramebuffer no longer returns error
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2017-09-25 00:14:25 +09:00 |
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Hajime Hoshi
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ade56f8176
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opengl: BindTexture no longer returns error
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2017-09-25 00:11:19 +09:00 |
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Hajime Hoshi
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2d5b062c3c
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opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
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2017-09-01 01:30:09 +09:00 |
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Hajime Hoshi
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d46d9ac7c2
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opengl: Remove GlslHighpSupported
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2017-07-24 22:59:25 +09:00 |
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Hajime Hoshi
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26a83c0e00
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opengl: Define Texture/Framebuffer Equals for JS performance
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2017-07-02 22:18:49 +09:00 |
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Hajime Hoshi
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7d181e3182
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opengl: Hide OpenGL context usages into internal/graphics package
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2017-05-31 02:18:04 +09:00 |
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Hajime Hoshi
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0ef1e61d55
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mobile: Fix iOS tag usages (#310)
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2017-01-26 01:32:33 +09:00 |
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Hajime Hoshi
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bccf76867e
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graphics: Try to restore the context on browsers (WIP)
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2017-01-21 02:56:26 +09:00 |
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Hajime Hoshi
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de987be85f
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opengl: Add IsContextLost
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2017-01-20 02:20:41 +09:00 |
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Hajime Hoshi
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3e2f2e9f08
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opengl: Update error messages
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2016-11-26 00:57:02 +09:00 |
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Hajime Hoshi
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07294a98b6
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Move internal/graphics/opengl -> internal/opengl
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2016-11-03 23:31:25 +09:00 |
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